Quake Live's gameplay is faster than shootmania, yet its netcode is fine.promasterpl wrote: Shootmania is one of the fastest games out there, so it's quite obvious that keeping up with everything that is happening - every move a player takes, every mouse movement - make it harder and harder for the server to compute. In the end, the animations get broken, as in close range combat you often move faster, than the data are collected and stored. That causes sudden 'teleports' or rockets spawning some distance away from the person that shot it.
I can't play one online game on shootmania without seeing rails not hit when they should or the other way around for rockets (shooting rockets 1m away from the opponent hits ometimes). Want some proof? Here. This issue has been reported since alpha. BF 3's netcode is just as shit as SM's.