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Re: Netcode is a joke

Posted: 26 Nov 2013, 22:02
by Sephis
promasterpl wrote: Shootmania is one of the fastest games out there, so it's quite obvious that keeping up with everything that is happening - every move a player takes, every mouse movement - make it harder and harder for the server to compute. In the end, the animations get broken, as in close range combat you often move faster, than the data are collected and stored. That causes sudden 'teleports' or rockets spawning some distance away from the person that shot it.
Quake Live's gameplay is faster than shootmania, yet its netcode is fine.

I can't play one online game on shootmania without seeing rails not hit when they should or the other way around for rockets (shooting rockets 1m away from the opponent hits ometimes). Want some proof? Here. This issue has been reported since alpha. BF 3's netcode is just as shit as SM's.

Re: Netcode is a joke

Posted: 26 Nov 2013, 22:41
by promasterpl
Sephis wrote:
promasterpl wrote: Shootmania is one of the fastest games out there, so it's quite obvious that keeping up with everything that is happening - every move a player takes, every mouse movement - make it harder and harder for the server to compute. In the end, the animations get broken, as in close range combat you often move faster, than the data are collected and stored. That causes sudden 'teleports' or rockets spawning some distance away from the person that shot it.
Quake Live's gameplay is faster than shootmania, yet its netcode is fine.

I can't play one online game on shootmania without seeing rails not hit when they should or the other way around for rockets (shooting rockets 1m away from the opponent hits ometimes). Want some proof? Here. This issue has been reported since alpha. BF 3's netcode is just as shit as SM's.
And that's finally what I've been looking for :)

That's a good point. Unfortunately, I don't seem to recall any situation like that on the video I've been in, but I see the point now.

Still, I would disagree that Quake Live is faster paced than Shootmania (shooting wise it might be, but IMO not when it comes to movement, and that's what I meant by that honestly) and that BF3's netcode is as bad as SM's (that's actually far from truth, and I can prove that in a hundred ways), but yes, that's a good point to the discussion. Kudos for proving me wrong, man ;)

Re: Netcode is a joke

Posted: 26 Nov 2013, 22:54
by Pile0g00
Sephis wrote:...Want some proof? Here...
42 seconds :lol:

Re: Netcode is a joke

Posted: 26 Nov 2013, 23:02
by Sephis
Well, I was talking about mouvement as well. You might go faster in shootmania when you use your stamina all at once, but the game is not that as fast as Quake most of the time (when you strafe jump properly).
And even if quake was slower, it's still very fast and I haven't heard about much discussions about netcode issues, unlike on sm. So the speed of the game doesn't really matter. You can have slow games with bad netcodes (CS:go, BF3) as well as fast games with the same issue (SM).
I guess you just haven't played SM enough to notice how bad this actually is. I've played it for thousands of hours, online and on lan and the difference is huge. I can't remember one public game when the snapshot delta time was below 80 and it's above 100 most of the time. That's simply unplayable.

Re: Netcode is a joke

Posted: 26 Nov 2013, 23:13
by novationx
my snapshot in most public matches is 40-60 85% of the time. No joke.

Re: Netcode is a joke

Posted: 26 Nov 2013, 23:17
by andrus
I have SDT usually above 200, which sometimes causes massive teleports and/or zigzag rockets :roflol:
http://www.youtube.com/watch?v=b78eJjsKl0Y#t=321
-me playing in beta, year ago.

It has improved since I haven't experienced zigazag rockets for a month or two, but on the other hand players still teleport.

Re: Netcode is a joke

Posted: 26 Nov 2013, 23:18
by Sephis
I wasn't talking about Elite but other modes with more than 10 players (instagib, siege, royal, ...).

Re: Netcode is a joke

Posted: 26 Nov 2013, 23:24
by promasterpl
Sephis wrote:I guess you just haven't played SM enough to notice how bad this actually is. I've played it for thousands of hours, online and on lan and the difference is huge. I can't remember one public game when the snapshot delta time was below 80 and it's above 100 most of the time. That's simply unplayable.
I may have not played the game for thousands of hours. But I did as well play it a lot - hundreds hours definitely - including one lan party and I just can't agree with the snapshot part...

I play a lot of instagib with 8-12 people usually and the snapshot is usually at about 80, sometimes reaching 90. When playing elite my snap barely ever reaches 80. If really needed I could prove it. And while we're at it, snap ~80 is not as bad as you say. Maybe it's just because I used to play FPS games with ping over 150 for years and I got used to it?

Re: Netcode is a joke

Posted: 26 Nov 2013, 23:33
by Pile0g00
promasterpl wrote:
Sephis wrote:
promasterpl wrote: Shootmania is one of the fastest games out there, so it's quite obvious that keeping up with everything that is happening - every move a player takes, every mouse movement - make it harder and harder for the server to compute. In the end, the animations get broken, as in close range combat you often move faster, than the data are collected and stored. That causes sudden 'teleports' or rockets spawning some distance away from the person that shot it.
Quake Live's gameplay is faster than shootmania, yet its netcode is fine.

I can't play one online game on shootmania without seeing rails not hit when they should or the other way around for rockets (shooting rockets 1m away from the opponent hits ometimes). Want some proof? Here. This issue has been reported since alpha. BF 3's netcode is just as shit as SM's.
And that's finally what I've been looking for :)

That's a good point. Unfortunately, I don't seem to recall any situation like that on the video I've been in, but I see the point now.

Still, I would disagree that Quake Live is faster paced than Shootmania (shooting wise it might be, but IMO not when it comes to movement, and that's what I meant by that honestly) and that BF3's netcode is as bad as SM's (that's actually far from truth, and I can prove that in a hundred ways), but yes, that's a good point to the discussion. Kudos for proving me wrong, man ;)
The idea of SM being "one of the fastest games out there" is hard for me to wrap my head around. You should try any quake game with the hook enabled. Here is a low quality video that will give you an idea of speed and that is not the fastest hook out there either. In SM you float around like your a moon man... Not my idea of fast.

Re: Netcode is a joke

Posted: 26 Nov 2013, 23:46
by Pile0g00
better example of what I was looking for http://www.youtube.com/watch?v=SddfthF4Phc ...

SM is not fast and I used to play this on dialup with 250-300 ping with no problem