Conquering those boring tasks...BusardCendre wrote:I have to confess that this job is a little bit tedious .
That's the very thing that makes it so appreciated by others.

You'll look back at it with pride.
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Conquering those boring tasks...BusardCendre wrote:I have to confess that this job is a little bit tedious .
I knew it would be long and boring when I began to think about making that little thingDemented wrote:Conquering those boring tasks...BusardCendre wrote:I have to confess that this job is a little bit tedious .
That's the very thing that makes it so appreciated by others.![]()
You'll look back at it with pride.
Yes (see my postings above).BusardCendre wrote:does object's weitght change if more than one object in a map ?
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uint32 version
uint32 0
uint32 sizeItems // Embedded Items block size (from the next byte to the end of the chunk)
uint32 countItems
meta items[countItems] // item folder, collection, author
uint32 sizeZip
byte zip[sizeZip] // .ZIP archive of all item files
if version >= 1:
uint32 countTextures
string texture[countTextures]
That's what I expected. Therefore I have uttered no further warning.BusardCendre wrote:If I understand well what you wrote, then when putted together, we have chance that the weight of object decrease a little bit,
I have currently no explanation for this.BusardCendre wrote:but with my first test (with several objects I made with almost same texture + one from another creator), the total size was bigger than the addition of the size of each of them
Maybe someone from Nadeo team will a day come and explain us what's going on with it ...Electron wrote:I have currently no explanation for this..BusardCendre wrote:If I understand well what you wrote, then when putted together, we have chance that the weight of object decrease a little bit, but with my first test (with several objects I made with almost same texture + one from another creator), the total size was bigger than the addition of the size of each of them
Electron wrote:If helpful, I could rewrite my tool (only for you) so that it extracts the ZIP file with the items from a given map. So you could get the icons from items that are stored in packages (*.Pack.Gbx).
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