About the weight of objects

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BusardCendre
Posts: 174
Joined: 30 May 2013, 09:40

About the weight of objects

Post by BusardCendre »

Hi all,

I've been thinking about a new tool ;)
I would like to make something that could certainly help mappers.
A little thing that would tell us how much space remains to use embedable objetcs once we have already choose some for a map.
But for that I need to know the weight of each embedable objects, and I don't know how to do with those that are in a .Pack.gbx file.
I think I could ask to objects builders what is the weight of their objects (when in a Pack), but will they be able to answer ?
Is there any solution for that ?
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CPU : AMD FX-4170 (4 CPUs, ~4.2 GHz)
GPU : Sapphire Radeon HD 7850, 2 Go , DX 11
RAM : 8 Go DDR3
Win 7 Ultimate x64
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: About the weight of objects

Post by novationx »

great idea and definately a must!
I hope you manage to finish this :)
The neverending waiting game has to stop.
BusardCendre
Posts: 174
Joined: 30 May 2013, 09:40

Re: About the weight of objects

Post by BusardCendre »

thanks =)
I hope too !!
I know it should take me a very long time to get icon of objects,
but I'm sure it will be usefull ;)
but I really need to know the weight of each object ...
and with those .Pack.gbx .. I'm not sure it will be possible
Image

CPU : AMD FX-4170 (4 CPUs, ~4.2 GHz)
GPU : Sapphire Radeon HD 7850, 2 Go , DX 11
RAM : 8 Go DDR3
Win 7 Ultimate x64
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: About the weight of objects

Post by novationx »

maybe this is something NADEO should include by default in the map editor so you dont have to do it :p

"please note you can only have x kb's of custom items in your map."
" Usage : 27kbs "
" 133kbs remaining"
The neverending waiting game has to stop.
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maxi031
Posts: 378
Joined: 17 Jul 2011, 00:55

Re: About the weight of objects

Post by maxi031 »

-Option in editor to hide objects that are not embedded so we can easily find them and eliminate them if we overstepped limit.
-Gui(plugin) that will display all embedded objects instances and their total and individual weight.
-Different folder color for objects that are not part of the title pack.
-All experimental booleans to have check box "save as default" so we will be able to choose its default value when each new map is started.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
BusardCendre
Posts: 174
Joined: 30 May 2013, 09:40

Re: About the weight of objects

Post by BusardCendre »

maxi031 wrote:Different folder color for objects that are not part of the title pack.
love this idea =)
Image

CPU : AMD FX-4170 (4 CPUs, ~4.2 GHz)
GPU : Sapphire Radeon HD 7850, 2 Go , DX 11
RAM : 8 Go DDR3
Win 7 Ultimate x64
User avatar
TGYoshi
Posts: 795
Joined: 15 Mar 2011, 16:59

Re: About the weight of objects

Post by TGYoshi »

Nando can also just trash the limit altogether. :yes:
=3
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: About the weight of objects

Post by novationx »

TGYoshi wrote:Nando can also just trash the limit altogether. :yes:
Yeah indeed. What's the current limit anyways? 512KB ? Sounds like 1990's to me :D

I think they included such a low limit to avoid troll maps or smth like that? So the maps we play actually look like the game they released etc etc, no? Dunno =)
The neverending waiting game has to stop.
User avatar
maxi031
Posts: 378
Joined: 17 Jul 2011, 00:55

Re: About the weight of objects

Post by maxi031 »

TGYoshi wrote:Nando can also just trash the limit altogether. :yes:
Maybe they prefer 56k connections on their servers. ^^
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
BusardCendre
Posts: 174
Joined: 30 May 2013, 09:40

Re: About the weight of objects

Post by BusardCendre »

Martelprod gave me a solution in pm :
put on a map objects wich I know the weight and stay un little bit under the maximum of 307.2 ko
then when adding objects from a Pack.gbx, when saving the map, the game will tell what is the total weight of objects on the map, there is then only a subtaction to do ...

the idea is good, but it's going to take me a very long time to check all of them

any other idea ?
Image

CPU : AMD FX-4170 (4 CPUs, ~4.2 GHz)
GPU : Sapphire Radeon HD 7850, 2 Go , DX 11
RAM : 8 Go DDR3
Win 7 Ultimate x64
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