Re: SM // Galaxy Open Beta!
Posted: 26 Jul 2016, 13:00
I could make Shield decapture 2 times slower for opponents and let the shields be 100% captured on round start. About weapons drop - feature was added yesterday 2 hours before meeting, I wanted to see how would it affect gameplay, and yeah, it's really unbalanced. It will be disabled in next update, but still possible to re-enable through settings. Just by the way, I noticed the mode to have exactly the same issue as it's precursor - poles are still capturing themselves after round end.
Just one more note: it's not mandatory to place poles by map author - if there are no poles, players die every time they score, but in next update maps without poles will behave like they are here, captured (Shield always on).
Just one more note: it's not mandatory to place poles by map author - if there are no poles, players die every time they score, but in next update maps without poles will behave like they are here, captured (Shield always on).