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Re: Trackmania Steering bad RED ALERT!!!!!!!!

Posted: 27 Dec 2011, 17:06
by tcq
alan_ch wrote: 4) When you crash into a wall frontal, the car stalls for about 2 seconds, before you can reverse. Is annoying. Should be able to reverse immediately.
6) I found that sometimes you can drive a HIGH SPEED TURN on a NARROW road FASTER if you hit the wall, instead of breaking in time and drifting the turn perfectly. That should be changed too. The perfect drift without touching the walls should always be rewarded with the fastest time. They could fix this by slowing the car down more when hitting the wall.
I think 4 is the result of trying 6, but it somehow failed.

Re: Trackmania Steering bad RED ALERT!!!!!!!!

Posted: 28 Dec 2011, 20:45
by EnaiSiaion
You need to remember Canyon wasn't even supposed to have loops at first. The deathloop is intentionally impossible but the other loops were only added after the beta community screamed for loops. The environment was meant to be a "racing" environment like Rally, not so much a "stunt" environment.

Re: Trackmania Steering bad RED ALERT!!!!!!!!

Posted: 29 Dec 2011, 00:55
by Alter-Fox
I like the alternate ways of doing well (like wallbouncing), because it makes the game more accessible to drivers who may not be perfect (and may not have the time to nolife their way to perfection :P).

Re: Trackmania Steering bad RED ALERT!!!!!!!!

Posted: 15 Jan 2012, 16:09
by SlamDunk
The steering in Canyon is perfect and enjoyable. No complaints whatsoever. It just takes some time and practice to get good at it.

Not every game needs to cater to the Instant Gratification crowd who are unable to concentrate in a game and call it 'fun' if it's not as easy as just pressing enter and winning.