We cannot expect TM2 to reached immediately 10 million people like Nations

But I
think (I don't
know) that, for now, TM2 got many more players than TrackMania 1 (I mean the really first game released in 2003). And we should remember that this is not only TM2, but also ManiaPlanet, that will improve through next years. So, for all who is complaining about missing features like block import and other modes, it's only question of time

. Surely we expected more from this game (why the menu are the same of Forever? Why the car painter wasn't improved? Why we cannot yet edit the blocks?).
Also, I think that many potential players don't buy the game simply because they want to test it first, with a demo (yes, again this annoying matter

): you can watch thousands of TM2's videos but only when you play it, you will discover if you like it or not. For example, why not release the game with only the track editor (and limited blocks) like a demo? So anyone can try it.
A finally note (off-topic): if you are already tired about TM2, and want to play a similar game but with many much modes, why don't try Crashday? I bought it in 2006 (for only 20 €, just like TM2) and is a great game: it got a track editor, many modes (Stunts, Wrecking, Race, Keep the Flag, Explosive Race, Pass the Bomb & Free Ride), destroyable cars and tracks (also cars got guns

), tuning and much more! The bad things are an imperfect graphic engine, a bad physical engine and also terrible cars' sounds, but rocks! Hey, I'm not spamming

, I'm just saying that Nadeo, in all these years from the release of TM Forever, could do more taking inspiration from other games like Crashday. And now TM2 would be a fantastic game

!
Remember: this is just my opinion
