need gameplay video!

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Trackmaniack
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Re: need gameplay video!

Post by Trackmaniack »

oiram456 wrote:Most important:
jonthekiller wrote:Because you can put elements on all the screen without problems, the interface with maniascript can put elements, information on the screen...
Make your own picture of a weapon in mt if u want ._.
Because that's -so- easy and those of us without l33t MT skills can just put that together in an afternoon, and then script it into the game, too :P I want Nadeo to actually do their job so I can play the game, not have to read tons of guides on how to put features in myself that I think should have been included from the start...
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magnetik
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Re: need gameplay video!

Post by magnetik »

Good quality ingame footage : http://www.scoop.it/t/shootmania/p/1602 ... -all-stars

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tcq
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Re: need gameplay video!

Post by tcq »

TM-Actu has a huge amount of videos posted :)
VOD of ShootMania !
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Mandark
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Re: need gameplay video!

Post by Mandark »

Raging Hylis was epic :roflol:
I never thought a developer could rage on his own game :mrgreen:
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TheBoldman67
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Re: need gameplay video!

Post by TheBoldman67 »

@wiidesire, there's only no weapon in that video because when that video was released they weren't ready to show the weapons yet because they were still working on the weapons.
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Omnixor
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Re: need gameplay video!

Post by Omnixor »

TheBoldman67 wrote:@wiidesire, there's only no weapon in that video because when that video was released they weren't ready to show the weapons yet because they were still working on the weapons.
wrong. weapon won't be shown in final game either.
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FrivolousSam
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Re: need gameplay video!

Post by FrivolousSam »

The REASON weapons won't be shown in first person is simple.

Every pro quake player plays with "r_drawviewmodel 0" which means your weapon model is not displayed.

No weapon models is what the arena fps community wants, so nadeo is giving it to them. The same way every arena fps player uses forcemodel to make their opponents into bright green robots, so nadeo is making the player models all look the same and be highly visible. The same way every quake player lowers the graphics settings and disables shadows so they can see the terrain and their opponents easier, they've made it so the lighting is extremely soft so that it won't affect your ability to see other players in a fast game.

They are getting so much stuff right that every other attempt at a game like this (eg nexuiz) has gotten so horribly, horribly wrong, I have a lot of faith in this game from what they've shown us already.
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Knutselmaaster
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Re: need gameplay video!

Post by Knutselmaaster »

Wow, your post should be used for marketing :clap:
I can't wait to check all that.
It is a real good explanation for a lot of the questions i saw regarding the lovely video that was released last week.
flakz0r
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Re: need gameplay video!

Post by flakz0r »

FrivolousSam wrote:The REASON weapons won't be shown in first person is simple.

Every pro quake player plays with "r_drawviewmodel 0" which means your weapon model is not displayed.

No weapon models is what the arena fps community wants, so nadeo is giving it to them. The same way every arena fps player uses forcemodel to make their opponents into bright green robots, so nadeo is making the player models all look the same and be highly visible. The same way every quake player lowers the graphics settings and disables shadows so they can see the terrain and their opponents easier, they've made it so the lighting is extremely soft so that it won't affect your ability to see other players in a fast game.

They are getting so much stuff right that every other attempt at a game like this (eg nexuiz) has gotten so horribly, horribly wrong, I have a lot of faith in this game from what they've shown us already.
As a former UT player i can say this post is 100% correct. :)

Force models to bright green fat skins, hide weapon, low textures, pewpew
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Trackmaniack
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Re: need gameplay video!

Post by Trackmaniack »

flakz0r wrote:
FrivolousSam wrote:The REASON weapons won't be shown in first person is simple.

Every pro quake player plays with "r_drawviewmodel 0" which means your weapon model is not displayed.

No weapon models is what the arena fps community wants, so nadeo is giving it to them. The same way every arena fps player uses forcemodel to make their opponents into bright green robots, so nadeo is making the player models all look the same and be highly visible. The same way every quake player lowers the graphics settings and disables shadows so they can see the terrain and their opponents easier, they've made it so the lighting is extremely soft so that it won't affect your ability to see other players in a fast game.

They are getting so much stuff right that every other attempt at a game like this (eg nexuiz) has gotten so horribly, horribly wrong, I have a lot of faith in this game from what they've shown us already.
As a former UT player i can say this post is 100% correct. :)

Force models to bright green fat skins, hide weapon, low textures, pewpew
Hey, but guess what? Not all of us shooter fans come from the UT and Quake crowd. That's like saying "ONLY COD IS A VALID SHOOTER LESS QQ!" Holy shit. Narrow-minded, much? I play -both- BF2 and COD, as well as Halo, and the ARMA series of shooters. In -all- of those shooters, at least a freakin' gun model is displayed, even if the rest of the player's body isn't. It gives a FRAME OF REFERENCE to the gamer, even if it is subconscious. Shit, even in console games, like Metroid and Starfox, they do this. It's not hard, people.
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