What worries me about ShootMania (maps and guns)

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eyebo
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Re: What worries me about ShootMania (maps and guns)

Post by eyebo »

Addressing some of tcq's concerns, here's a quote from the maniaplanet blog (be sure to go check the entire post):
Hylis wrote:If you create a mod that changes the texture of the environment + you import objects with given textures + you decide to deal by yourself the servers with your mode in order to keep some information on your side, like persistent world games, then it is useful to know that all users will have the data already downloaded when they enter your world, with your objects and your rules. And in another way, it is also better to know that when you connect to an existing Title, that you will be in a predefined environment, like a reference. So, if you connect to the Nadeo Title Canyon, for example, you will be confident that the map will be standard ones without objects you would like to avoid to see on tracks.
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Re: What worries me about ShootMania (maps and guns)

Post by TStarGermany »

SpacemanSpiff wrote: Short version:
- all maps look somewhat the same (same textures, etc), making it hard to learn the maps.
- also same looks -> boring
I tend to agree ... every map IS GOING TO LOOK like "running around castle ruins". The room for real modding is somewhat limited. We'll have to see what Nadeo thinks abou this (or providing addons or other enviros)
Guns:
But I admit I actually like to have a choice of weapons at my disposal for different gameplay and maps. I don't need 480 weapons to chose from, but I would like to have at least one submachinegun...
Mhmm.. I don't want real guns in it, I don't want blood or gore or body parts flying around.

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SiH13
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Re: What worries me about ShootMania (maps and guns)

Post by SiH13 »

TStarGermany wrote:
SpacemanSpiff wrote: Short version:
- all maps look somewhat the same (same textures, etc), making it hard to learn the maps.
- also same looks -> boring
I tend to agree ... every map IS GOING TO LOOK like "running around castle ruins". The room for real modding is somewhat limited. We'll have to see what Nadeo thinks abou this (or providing addons or other enviros)
This is just the first environment, the same gameplay will be on further titles, just be patient (:
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Timmeh7
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Re: What worries me about ShootMania (maps and guns)

Post by Timmeh7 »

SiH13 wrote:This is just the first environment, the same gameplay will be on further titles, just be patient (:
Speaking of that, it would be nice to know if only the envi or also the gameplay changes in other SM titles because in TM it does.
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Re: What worries me about ShootMania (maps and guns)

Post by jonthekiller »

Timmeh7 wrote:
SiH13 wrote:This is just the first environment, the same gameplay will be on further titles, just be patient (:
Speaking of that, it would be nice to know if only the envi or also the gameplay changes in other SM titles because in TM it does.
Hylis said, the parameters of the gameplay can change for the other environments, but it's not official for the moment.
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Re: What worries me about ShootMania (maps and guns)

Post by AlexKF »

Jon, the man behind the scenes getting snippets of what is really going on :thumbsup: Always useful for sharing such info with us!
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Re: What worries me about ShootMania (maps and guns)

Post by jonthekiller »

AlexKF wrote:Jon, the man behind the scenes getting snippets of what is really going on :thumbsup: Always useful for sharing such info with us!
You're welcome :thx:
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Re: What worries me about ShootMania (maps and guns)

Post by coolsnake »

eyebo wrote:
Texture mods can also be applied on a map-by-map basis by the author of the map. If you already have the mod, then you won't need to download it. If you need the mod, it will download when you load the map (if the author has set up a locator with it - basically just a URL to the texture mod embedded in the map file).
Are you absolutely sure that this will be the case? This is probably the only real Achilles' heel I would see with SM. This has nothing to do with map design, memorising map locations or strategy but just the simple fact that every map would be goddamn castle-themed. Texture packs would go a long way to alleviate that. Much more important in a shooter than in a racing game like TM imo.
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Re: What worries me about ShootMania (maps and guns)

Post by eyebo »

I know it will be true at least on a title by title basis. I don't know for sure if it will be map-by-map in SM. We can certainly do it on a per-map basis in TM2 though, so I don't see why you wouldn't be able to in SM. I guess time will tell.

Read what Hylis said just some weeks ago:
Hylis wrote:If you create a mod that changes the texture of the environment + you import objects with given textures + you decide to deal by yourself the servers with your mode in order to keep some information on your side, like persistent world games, then it is useful to know that all users will have the data already downloaded when they enter your world, with your objects and your rules. And in another way, it is also better to know that when you connect to an existing Title, that you will be in a predefined environment, like a reference. So, if you connect to the Nadeo Title Canyon, for example, you will be confident that the map will be standard ones without objects you would like to avoid to see on tracks.
(Source)

Edit: Oops, I just realized I already quoted this paragraph at the top of the page. :roflol:
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Re: What worries me about ShootMania (maps and guns)

Post by chubskee »

AlexKF wrote:Jon, the man behind the scenes getting snippets of what is really going on :thumbsup: Always useful for sharing such info with us!

yeahh so good.. great job ^_^ i agree with you...
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Last edited by chubskee on 01 Feb 2013, 11:06, edited 3 times in total.
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