On-Arap wrote:This is not a remove, but yeah, "micro" jump are not that "micro" now, can you find a right middle ?
And can you try to re-implant the "fast reload" (with an option to activate it) but only in Elite on the railgun in attack ? I think it was a good things, but overcheated on Rockets.
(...)
the game is good enought, and I think we need more block to diversified the game
Fence are over-used because powerfull in def.
And in my opinion, you have spend too much time on wood-block when we need more "basics block/combo block" too make good maps.
Good post
- I agree that fast reload is good (it is on Elite non beta 2 btw, but nerf at 30% I think) It is maybe a good idea to increase it, but keep down the rocket (I don't know)
- I would like to find a right middle, but as for now, it is best to remove a controversial mecanic that could bring some macro abuse, but more importantly for me, something that is not in the continuity of a robust gameplay (the binary limit that existed between one timing an another was not cool)
- so, we may look to add another mecanic, one day, to give some way to diversify the feeling of the gameplay. I am thinking at giving a specific function to double click, but designed as it is, with a good sensitivity frontier and maybe a continuity between one and another, I don't know. There are many things we want to make, and having little flaws before may prevent us to do good thing in the future if we let them now.
- you can not judge of the time we spent in the wood block without knowing how we are organised here. We had to finish the collection of wood for organisonal purpose, not for the pure priority of these blocks. Avoid to judge our priority, since it is not always that simple. It is like people that made critics about the arrow pad versus code based stuff. It depends on who is working on what.
- I totally agree that solid cover and diversity is a must, and we are working on some stuff. We will do more fences also to close the collection. Fences means seeing things without being vulnerable. It is a powerful tool in a map editor, but should not be used to close the maps, of course. I even intend to let the ping go through, since it could be done through teamspeak, and that I look at making the gap smaller between the two situations (not to frustrate experts, but to enable new players to climb in the game without having a big step of having to team speak to have any first results)
- We should not make too much of basic blocks. It is fast to do, some players would stop to complain in half a day of work, but that's not doing them any good favor. The game should not transform itself to a freeride land of cubes. Hardcore can do with it, but the game suffer more of not being the opposite. In opposition to Canyon or Valley, for example, Storm lacks of a environmental feeling. So, we are working on it a little more atm. If you look at this
screenshot You can see what I am talking about. There is a need to incarnate a little more the things. The blue path are somehow a sample. A pure block of steal would not help at the moment. I hope you understand.
- I agree a little with Papychampy, more on the fact that there is already many blocs (and we add more often) to explore possibilities. It is another way to bring diversity, and good TM mappers knows well about doing diversity out of less
Anyway, good post. I think we share the same feelings for many points. It is mainly a matter of patience. We are working on demo system at the moment, to bring more people in. We are working on a simplification of the UI to welcome players on an experience that is simplier (Storm is more than Elite alone, by far) and give the opportunity the players that enjoy the game to invite friends.