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Re: Shootmania Picture/Video/Article Collection
Posted: 17 Jul 2011, 21:08
by Hylis
Well said Drace
if we listen to Akbalder, we would change of car during a race of TM to find the best strategy
but time is at TM before anyway

Re: Shootmania Picture/Video/Article Collection
Posted: 17 Jul 2011, 21:19
by BLiNNeMaNS
Hylis wrote:Well said Drace
if we listen to Akbalder, we would change of car during a race of TM to find the best strategy
but time is at TM before anyway

so.. if i read between the lines, does this mean the weapon is connected to the player? (or in fact the player is the weapon/Mech)
Re: Shootmania Picture/Video/Article Collection
Posted: 17 Jul 2011, 21:22
by Akbalder
In the FPS, I like shooting, moving/jumping around and switching weapon.
But if Shootmania is fun even with only one weapon, I'll be happy.
Hylis wrote:if we listen to Akbalder, we would change of car during a race of TM to find the best strategy

Do you have the time to implement that in TM2 before the beta ?
Switching to a fast car before a long straight line would be great.

Re: Shootmania Picture/Video/Article Collection
Posted: 17 Jul 2011, 21:23
by sw3yax
maybe the maniascript should be used for make weapons. !?

Re: Shootmania Picture/Video/Article Collection
Posted: 17 Jul 2011, 21:56
by Hylis
would you use it to change the gameplay every time you connect to TM?
I would avoid that to start with
and I will stop a little to discuss about SM atm
you will see

Re: Shootmania Picture/Video/Article Collection
Posted: 18 Jul 2011, 09:49
by Demonaz
Akbalder wrote:But if Shootmania is fun even with only one weapon, I'll be happy.

I think that the only weapon would be ArtPad.
You'll launch it on your opponent and it freezes him until he resolves it. Praise to avoid Hylis during a session...
Re: Shootmania Picture/Video/Article Collection
Posted: 18 Jul 2011, 10:04
by Akbalder
Demonaz wrote:Akbalder wrote:But if Shootmania is fun even with only one weapon, I'll be happy.

I think that the only weapon would be ArtPad.
You'll launch it on your opponent and it freezes him until he resolves it. Praise to avoid Hylis during a session...
The game would be a First Person Solver.

Re: Shootmania Picture/Video/Article Collection
Posted: 26 Jul 2011, 23:30
by krone6
I'm saddened by the weapon blocks. Now we'll know where the snipers are etc after a year passes and maps become standard. Why not just do quake style. You run over it, get the weapon, move wherever you want with it. You start with a pistol(s) and need to regain the weapon again. Simple design and works very well.
Re: Shootmania Picture/Video/Article Collection
Posted: 27 Jul 2011, 08:29
by Hylis
krone6 wrote:Now we'll know where the snipers are etc after a year passes and maps become standard.

Re: Shootmania Picture/Video/Article Collection
Posted: 27 Jul 2011, 08:59
by calii
Hylis loves smyle...
Tm Community loves Hylis !
