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Re: LP calculation still fails
Posted: 10 Oct 2014, 09:28
by SSM.Speed...
salut
value="
https://matchmaking.maniaplanet.com/v5"/> --> ??????????????????
c'est pas v6 ou v7 ??
Re: LP calculation still fails
Posted: 10 Oct 2014, 09:29
by magnetik
This value is commented.
Re: LP calculation still fails
Posted: 12 Oct 2014, 00:19
by novationx
@NADEO : Look at the screenshot please
1. Question:
- Is it normal I lose this much LP? If yes, ignore this question. ( CPLAY.Tt Dreammyw0w )
2. Bug Report:
- This MZZZZZZZZZZZZ player got kicked by the other team. Then he came back at 9-9 and when the match was over he didnt win/lose LP.
Kicked people ( who played 90% of all rounds ) should win/lose LP too.
Re: LP calculation still fails
Posted: 14 Oct 2014, 18:33
by novationx
Re: LP calculation still fails
Posted: 15 Oct 2014, 10:18
by SSM.Speed...
salut
depuis hier mes 2 server SSM Lobby son a jours
la même mise a jours que l ubisoft
de speed
Re: LP calculation still fails
Posted: 15 Oct 2014, 11:24
by novationx
What if game-actions could win you LP?
LP BONUS:
Def hit: +2LP
Att hit: +2LP
Longest Laser : + 10LP
Tripple tap/kill : + 30LP
Double tap/kill: +10LP
1v3armors win: +15LP
Attack won, no armors lost: +30LP
Attack won: 15LP
Capture: +10LP
Winning 9-0: +30LP
LP LOSS:
Being AFK / Leaving a match: -50LP
Falling into offzone: -20LP
Not even trying to cap:-10LP
Backspacing: -10LP
Cursing in chat: -5LP
So if you lose the match but you had some attacks & you did some nice actions you will ,because of your performance, lose less LP.
For me this is the ULTIMATE motivation to play better!
Re: LP calculation still fails
Posted: 15 Oct 2014, 18:58
by novationx
Lukas? Do I need to completely code if from A to Z before you will accept it?
I simply explain the basics with suggestions. The precise working should ofcourse be better & counter boosting. Also these numbers are just simple examples.
If it would work, then would you like it? Thats the question
