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Re: Become a part of a new Invasion project // 9
Posted: 21 Dec 2014, 15:31
by novationx
domino54 wrote:Blue crystal refills ammo and stamina

I use stamina to take the blue crystals... then its refilled... So there is no "benefit"
Ammo... I always spam & Im never out of ammo. Weird :/
Re: Become a part of a new Invasion project // 9
Posted: 21 Dec 2014, 21:59
by Dommy
Finally I did something
So, maps are partialy backwards compatible, dominolevels are reset (sry ^^) but hold between servers, titles etc until you format your pc or just remove profile file in user files directory. (x3 "file" combo)
@Dreammy
Now Toads idling 10 seconds (not moving) are automatically removed. Also water kills them instantly (helpful on "bridge" maps). Blue crystal will receive new functionality (3 seconds of 2x reload) later.
Changelog:
Beta 10
+ DominoLevel: all stats have been reset due new saving method
+ DominoLevel: now stats are saved between servers
+ DominoLevel: score is divided by 4 (instead 3)
+ Bonus Gold Weapons now way more OP
+ UI beautiful tweaks
+ 2 new Wooloo's soundtracks
+ Added custom blocks packs A, B & C
+ Rocket jumps on Torpede (like in TF2)
+ Fixed bots picking up items
+ Faster items respawn (12 seconds instead 15)
+ Stealth can be reached if you don't idle 60 seconds
+ Stuck Toads are automatically eliminated after 10 seconds
+ Water kills Toads instantly
+ Added Evolution level 11
+ Zombies have no shield (highlight) to make them dont look like players (and harder to see)
+ Critical hits on teammates impossible now
+ Added Laser near miss messages on Zombies (max miss 75 cm)
+ Zombie search radius no longer changeable in settings
+ Evolution disabled by default
Re: Become a part of a new Invasion project // 10
Posted: 22 Dec 2014, 17:54
by wooloo
just played a bit, i hear only two of my songs in the soundtrack..
And i just got an idea: we can add a story!
Re: Become a part of a new Invasion project // 10
Posted: 22 Dec 2014, 18:03
by Dommy
wooloo wrote:just played a bit, i hear only two of my songs in the soundtrack..
And i just got an idea: we can add a story!
There are 10 songs in total, 4 are yours, all sorted randomly so it can take a while until some of your will play
Also i'm sorry but in next update I'll bring back old menu music - I heard it again and think for many players it brings memories. But your one is really nice and soon will be used in credits page
Spoiler: evolution levels make custom weapons stay longer
Re: Become a part of a new Invasion project // 10
Posted: 22 Dec 2014, 18:13
by wooloo
domino54 wrote:wooloo wrote:just played a bit, i hear only two of my songs in the soundtrack..
And i just got an idea: we can add a story!
There are 10 songs in total, 4 are yours, all sorted randomly so it can take a while until some of your will play
OK, just thinked the is a playlist, so i heard a song two times and between only two of my songs.
domino54 wrote:Also i'm sorry but in next update I'll bring back old menu music - I heard it again and think for many players it brings memories. But your one is really nice and soon will be used in credits page
No problem

Re: Become a part of a new Invasion project // 10
Posted: 22 Dec 2014, 21:05
by Dommy
Now custom weapons stay as long as higher Evolution level you have! 2 extra seconds per next level.
Mode is also fully optimized for solo campaign, same with maptype, supporting now medal point scores.
Fuel item gives 3 seconds huge reload boost instead ammo refill.
And some other things, as return of old menu music and background replay, old crystal item ornaments with NEW colors (they FINALLY worked

).
Beta 11
+ XmlRpc callbacks sent only if event is triggered by player
+ Laser penetrating available again
+ Added back Crystal item ornaments with new colors
+ Lower Fuel from Gimp drop chance
+ Gold Bonus Weapons stay longer as higher Evolution level you have
+ Fuel can't be picked if you have custom weapon
+ Fuel gives 3x reload for 3 seconds
+ Fuel no longer restores ammo
+ Added old menu music
+ Added old menu background replay
Re: Become a part of a new Invasion project // 9
Posted: 22 Dec 2014, 21:25
by wooloo
domino54 wrote:Beta 10 spoils:
(...) custom menu
When comes it?
Re: Become a part of a new Invasion project // 11
Posted: 22 Dec 2014, 21:27
by Dommy
wooloo wrote:domino54 wrote:Beta 10 spoils:
(...) custom menu
When comes it?
Nah, maybe in 12

Re: Become a part of a new Invasion project // 12
Posted: 23 Dec 2014, 22:38
by Dommy
The new beta is coming...
domino54 wrote:wooloo wrote:domino54 wrote:Be9a 10 spoils:
(...) custom me9u
When c9mes it?
Nah, maybe in 12

Give me one more day plz
DominoL9vel is now shown in scorestable, evolution le9el too. #swag
Also, added new map A06-TheSkylands (looks and is aw9some

)
wooloo wrote:And i just 9ot an idea: we can add a sto9y!
Thought the same, an uni
versum would be n9ce addidtion for my title pack9k k9 9k kk9k9 99k999k9999 /hel...|
Beta 12
+ DominoLevel in scorestable
+ DominoLevel visible if you hold TAB key
+ Evolution level in scorestable
+ Made Toads at highest difficulty easier
+ Added map A06-TheSkylands
+ Added Invasion Universe
Re: Become a part of a new Invasion project // 12
Posted: 23 Dec 2014, 22:58
by wooloo
Some9hing wron9?
Don't understand what you said...