Ruining the game before it's even released

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metoxys
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Re: Ruining the game before it's even released

Post by metoxys »

EnaiSiaion wrote:What's needed is PPO: a system where everyone can participate and earn karma by driving other tracks, then add their tracks to the jukebox. This worked perfectly: put in some effort and your tracks will be played. Alas, for some reason MX is a total rewrite instead of an upgrade of TMX so it's low priority and probably won't happen.
PPO is high priority and it already is in the menu bar! Don't expect it not to happen
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Omnixor
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Re: Ruining the game before it's even released

Post by Omnixor »

there's PlayPal Offline...
- staff head of ESL TM²Stadium -
jasonaga
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Re: Ruining the game before it's even released

Post by jasonaga »

trackmaniack i think you need to change your name to captain obvious lol

Edit by modo : Stop using all the smileys in one message and stop spam with useless posts.
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kalimerre
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Re: Ruining the game before it's even released

Post by kalimerre »

Stop spamming this forum with all the smileys in one message, and post a double post like "What Ever". Use the edit function but no double post. Thanks
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eyebo
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Re: Ruining the game before it's even released

Post by eyebo »

TStarGermany wrote:Sometimes, the scales just fall from your eyes and that just happened to me 5 minutes ago while browsing the server list : Everything is just as bad as in TMN/TMU, all the bad old habits have been brought to the game, TM2 is about to be ruined before it's even released.

48 pages of servers, that's over 500, 70% of them empty or close to it (that's certainly gonna rise to 90% later on), 90% of them listing the same useless b*llshit transition tracks from the MX awards lists, little 30-40sec canapes for the mindless driver, people fleeing in hordes from the server if something doesn't fit that scheme or takes them 5 seconds more to comprehend. And all of that even before the game is officially released. That makes me sad.
You seem to think that was a bad thing in TMUF. There's nothing wrong with transitional tracks. It's a legitimate track style. And short tracks are fun to hunt, nothing wrong with them either.

There's so many servers because people want their own servers and their own ability to host the maps they want. At least, that's why I host a server. I would host one even if I was the only person to play there just because playing online is a lot easier than loading up each map individually offline.

I also suspect that because of the lack of solo mode in the beta, it might be a reason why there are more servers. We might see the number go down after the final release and some people go back to using solo mode primarily for testing new maps.
TStarGermany wrote:Somehow, I feel like walking a street, looking for a restaurant, but all I can find are McDonalds after McDonalds, corner after corner, uniformity of the disgusting kind which ultimately ruins the taste of the masses.
McDonalds has some good stuff these days. I love their fruit and maple oatmeal and yogurt parfait. Uniformity isn't always a bad thing. I can go to a McDonalds anywhere in the world and know exactly what to order because the menu is familiar. Same is true with TM tracks. I drive tracks by certain authors and drive on certain servers because I know exactly what maps to expect. If I'm interested in driving a certain thing, then I can join that server.
TStarGermany wrote:I had hoped so much that this would've died with TMN/TMU, that things could've changed with TM2, a newer, a better community of trackmakers, server operators, users ... the reality of it makes me feel like an idiot.
You're not an idiot. You're just overly hopeful. The reality is that it's all the same people. The only change is the environment, and it's not all that different. The same general style of tracks will surface to the top and the same paradigm will exist amongst builders, drivers, awarders, server admins, etc.
TStarGermany wrote:Well, at least this time they have to pay for it. That's something, not much, but something.
You're right, it's something... but it's not much. The cost of entry is quite low. Anyone who really wants it will probably get it anyway.
TStarGermany wrote:This was my very own full blown rant, I needed to say this. Berate it, ridicule it, ignore it, do what you like.
Done. ;)

Hylis wrote:you are right you know for some part and there are things that should come to address this. This is why maniaplanet is a system and this takes time to build, but we required stronger fondations to more easily make better on these parts.

it will be based on some updates, smaller and bigger within the end of the year. Canyon is the starting line ;) :thx:
I'm anxious to see how ManiaPlanet fits into this whole thing and how it might give more voice to the average user.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
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