NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

Moderator: NADEO

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TitiShu
Posts: 372
Joined: 27 Feb 2012, 23:31
Location: Belgique

Re: Custom Objects Specifications

Post by TitiShu »

Fix wrote:You don't have bumper properties in objects.
you can only make a bumping surface (?) , and I don't know how it will react, because the strength and direction of the bumper is set in the block properties.
I don't think it's usable in objects, maybe there are default properties that can do something to the player, I don't know.
I listed the materials ID, but actually, it doesn't mean they are all fully functionnal or supported. You can make experiments if you want.
I don't know if this kind of physical parameter customisation is in the list (I don't think, seems too musch a specific case. Or maybe it is, but far down in the list :p )

Ha ok XD... I tought that the properties is in the XML file.... -__-

I've tested some texture for the moment and it seams thaht : Arrow, TechGround, TechWall and Offzones are not working...

I think OffZone is a special block the PhysID just applied on rocket.... and an Offzone is a volume not a texture

there is no oppposite of PlayerOnly like RocketOnly like a safety portal (or offzone with invulnerability) ?
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meuh21
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Re: Custom Objects Specifications

Post by meuh21 »

Fix wrote:if a day we decide to add real ice, it will probably have a different gameplay, and then you'll see the difference on your objects after the update ^_^, for now, they share the same physics.
They are always "available" in the engine, even if we didn't made a gameplay for it yet. No block in storm uses ice. but in stadium, the glass use ice collision.
And in Canyon, Glass don't use ice collision but... ice works in custom textures and it is a new gameplay :yes: I've never seen before the Canyon car so slowly ;) I don't know yet if i will bring ice lake in RaidCanyon or in RaidValley (with an other funny idea ;)), but it is better to wait for the "object-block" features i think :)
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clem_the_geek
Posts: 52
Joined: 26 Dec 2012, 12:21
Location: France

Re: Custom Objects Specifications

Post by clem_the_geek »

By output you mean some NadeoImporte.log file in the same directory ?

And I hope the blocks I used are correct, because these are the sample from the first page of the topic
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TGYoshi
Posts: 795
Joined: 15 Mar 2011, 16:59

Re: Custom Objects Specifications

Post by TGYoshi »

Just console output. That file could say something useful tho, just read it..
=3
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clem_the_geek
Posts: 52
Joined: 26 Dec 2012, 12:21
Location: France

Re: Custom Objects Specifications

Post by clem_the_geek »

The console says :

Code: Select all

Syntax : NadeoImporter CarSkin <SourceFolderName> <CarSkinName>
Syntax : NadeoImporter Solid <SourceFileName>
Syntax : NadeoImporter Object <SourceFileName> [/MaxSize=xxx] [/HqDds]
Syntax : NadeoImporter Object /MaterialList
Is that a list of things missing somewhere ?
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TGYoshi
Posts: 795
Joined: 15 Mar 2011, 16:59

Re: Custom Objects Specifications

Post by TGYoshi »

It's probably trying to tell you that you do not provide correct params to use it.
Try to create a shortcut to the NadeoImporter.exe file and change it to:
Path Object Environment/Folder/*.fbx
For example:
D:\ManiaPlanet\NadeoImporter.exe Object Storm/Turret/*.fbx
Where my objects are in:
C:\Users\Admin\Documents\ManiaPlanet\WorkBlocks\Storm\Turret
(FBX file, optional XML file, Icon folder)
=3
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clem_the_geek
Posts: 52
Joined: 26 Dec 2012, 12:21
Location: France

Re: Custom Objects Specifications

Post by clem_the_geek »

Okay, I progress slowly, now I understand that "Syntax : " means what I have to type, and I managed to import the sample from first page.

But (as you may had guessed, I have another problem :oops: ), when I try with my own object, the console says :
Mesh : material not found : <Texture>
(Texture is the name of the texture I applied on any front and back faces of my model [exported as .dds and .jpg and placed in \Canyon\<FamilyName>\Texture])
So how can I specify the material I want to apply to my object ?
(I didn't understood very well the "Materials" section of the TUTO, did I well understand that this is compulsory to "texture" every faces of the model ?)
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TGYoshi
Posts: 795
Joined: 15 Mar 2011, 16:59

Re: Custom Objects Specifications

Post by TGYoshi »

You need 3 textures in the /Texture/ folder:
<TextureBaseName>_D.tga : 24bits RGB
<TextureBaseName>_S.tga : 24bits RGB = FIE (Fresnel, Intensity, Exponent)
<TextureBaseName>_N.tga : 24bits RGB = NxNyNz
So if you call the material in your modelling program:
_TDSN_MetalPlate_Wood
you need those textures in the /Texture/ folder:
MetalPlate_D.tga, MetalPlate_S.tga and MetalPlate_N.tga.
Then in e.g. Blender put the texture name right here: http://i.imgur.com/6COUPdH.jpg (put _TDSN_MetalPlate_Wood there), OR use one of the predefined materials so you don't have to import textures etc. and remain modding support.
=3
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clem_the_geek
Posts: 52
Joined: 26 Dec 2012, 12:21
Location: France

Re: Custom Objects Specifications

Post by clem_the_geek »

The thing I don't understand is : how do I use some predifined material ?
For example, the main ground of the third folder, in Canyon
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TGYoshi
Posts: 795
Joined: 15 Mar 2011, 16:59

Re: Custom Objects Specifications

Post by TGYoshi »

Here's a list of them all. Just use one of those names as material name in your modeller and it's all set.

Code: Select all

Library : Common

TDSN
Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds

Library : Storm

WallTransitionDetailsToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransitionDetails_D.dds, Floor_D.dds, WallTransitionDetails_S.dds, Floor_S.dds, WallTransitionDetails_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

CliffDirtTransitionToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffDirtTransition_D.dds, Floor_D.dds, CliffDirtTransition_S.dds, Floor_S.dds, CliffDirtTransition_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

CliffDirtTransitionToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffDirtTransition_D.dds, Grass_D.dds, CliffDirtTransition_S.dds, Grass_S.dds, CliffDirtTransition_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

FloorTransitionToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : FloorTransition_D.dds, Grass_D.dds, FloorTransition_S.dds, Grass_S.dds, FloorTransition_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

CliffTransitionToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffTransition_D.dds, Floor_D.dds, CliffTransition_S.dds, Floor_S.dds, CliffTransition_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

FloorTransitionToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : FloorTransition_D.dds, Floor_D.dds, FloorTransition_S.dds, Floor_S.dds, FloorTransition_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

CliffTransitionToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffTransition_D.dds, Grass_D.dds, CliffTransition_S.dds, Grass_S.dds, CliffTransition_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

WallTransition2ToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransition2_D.dds, Grass_D.dds, WallTransition2_S.dds, Grass_S.dds, WallTransition2_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

WallTransition2ToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransition2_D.dds, Floor_D.dds, WallTransition2_S.dds, Floor_S.dds, WallTransition2_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

WallTransitionToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransition_D.dds, Floor_D.dds, WallTransition_S.dds, Floor_S.dds, WallTransition_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

GrassDetails2
Uv Layers : BaseMaterial, Lightmap
Used Textures : GrassDetails2_D.dds, Grass_D.dds, GrassDetails2_S.dds, Grass_S.dds, GrassDetails2_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

FloorDetails2
Uv Layers : BaseMaterial, Lightmap
Used Textures : GrassDetails2_D.dds, Floor_D.dds, GrassDetails2_S.dds, Floor_S.dds, GrassDetails2_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

WallTransitionDetailsToWallRuinPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinPxz_D.dds, WallRuinPxz_S.dds, WallRuinPxz_N.dds, WallTransitionDetails_D.dds, WallTransitionDetails_S.dds, WallTransitionDetails_N.dds

GrassDetails
Uv Layers : BaseMaterial, Lightmap
Used Textures : GrassDetails_D.dds, Grass_D.dds, GrassDetails_S.dds, Grass_S.dds, GrassDetails_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

CliffDirtTransitionToCliffDirtPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffDirtPxz_D.dds, CliffDirtPxz_S.dds, CliffDirtPxz_N.dds, CliffDirtTransition_D.dds, CliffDirtTransition_S.dds, CliffDirtTransition_N.dds

TreeDetailsToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : TreeDetails_D.dds, Grass_D.dds, TreeDetails_S.dds, Grass_S.dds, TreeDetails_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

WallTransitionDetailsToCliffPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, WallTransitionDetails_D.dds, WallTransitionDetails_S.dds, WallTransitionDetails_N.dds

TransitionToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : Grass_D.dds, Grass_N.dds, Transition_D.dds, Transition_N.dds, Transition_S.dds, Grass_S.dds, Grass_X2.dds, Grass_HX2.dds

WallTransitionDetailsToWallPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds, WallTransitionDetails_D.dds, WallTransitionDetails_S.dds, WallTransitionDetails_N.dds

CliffTransitionToCliffDirtPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffDirtPxz_D.dds, CliffDirtPxz_S.dds, CliffDirtPxz_N.dds, CliffTransition_D.dds, CliffTransition_S.dds, CliffTransition_N.dds

CliffDirtTransitionToCliffPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffDirtTransition_D.dds, CliffDirtTransition_S.dds, CliffDirtTransition_N.dds

PlatformDetailsToPlatformPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : PlatformPxz_D.dds, PlatformPxz_S.dds, PlatformPxz_N.dds, PlatformDetails_D.dds, PlatformDetails_S.dds, PlatformDetails_N.dds

WallTransition2ToWallRuinPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinPxz_D.dds, WallRuinPxz_S.dds, WallRuinPxz_N.dds, WallTransition2_D.dds, WallTransition2_S.dds, WallTransition2_N.dds

WallTransitionToWallRuinPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinPxz_D.dds, WallRuinPxz_S.dds, WallRuinPxz_N.dds, WallTransition_D.dds, WallTransition_S.dds, WallTransition_N.dds

CliffTransitionToCliffPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffTransition_D.dds, CliffTransition_S.dds, CliffTransition_N.dds

WallTransitionToCliffPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, WallTransition_D.dds, WallTransition_S.dds, WallTransition_N.dds

WallTransition2ToWallPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds, WallTransition2_D.dds, WallTransition2_S.dds, WallTransition2_N.dds

WallTransitionToWallPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds, WallTransition_D.dds, WallTransition_S.dds, WallTransition_N.dds

CliffDetails2
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffDetails2_D.dds, CliffDetails2_S.dds, CliffDetails2_N.dds

CliffDetails
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffDetails_D.dds, CliffDetails_S.dds, CliffDetails_N.dds

TreeDetailsToTreePxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : TreePxz_D.dds, TreePxz_S.dds, TreePxz_N.dds, TreeDetails_D.dds, TreeDetails_S.dds, TreeDetails_N.dds

CliffPyPxz
Uv Layers : Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds

WallTransitionDetailsToWallRuinTop
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinTop_D.dds, WallRuinTop_S.dds, WallRuinTop_N.dds, WallTransitionDetails_D.dds, WallTransitionDetails_S.dds, WallTransitionDetails_N.dds

WallTransitionDetailsToWallCeiling
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransitionDetails_D.dds, WallPxz_D.dds, WallTransitionDetails_S.dds, WallPxz_S.dds, WallTransitionDetails_N.dds, WallPxz_N.dds

WallTransition2ToWallRuinTop
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinTop_D.dds, WallRuinTop_S.dds, WallRuinTop_N.dds, WallTransition2_D.dds, WallTransition2_S.dds, WallTransition2_N.dds

WallTransitionToWallRuinTop
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinTop_D.dds, WallRuinTop_S.dds, WallRuinTop_N.dds, WallTransition_D.dds, WallTransition_S.dds, WallTransition_N.dds

LightsNightOnly
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_D.dds, Lights_S.dds, Lights_N.dds, Lights_I.dds

TechSafe
Uv Layers : Lightmap
Used Textures : TechSafe_D.dds, BaseGround_X2.dds, TechSafe_S.dds, Floor_HX2.dds, TechSafe_N.dds

Lights
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_I.dds, Lights_D.dds, Lights_S.dds, Lights_N.dds

Grass
Uv Layers : Lightmap
Used Textures : Grass_D.dds, Grass_S.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

Floor
Uv Layers : Lightmap
Used Textures : Floor_D.dds, Floor_X2.dds, Floor_S.dds, Floor_HX2.dds, Floor_N.dds

FloorUnderWaterDeep
Uv Layers : Lightmap
Used Textures : Floor_D.dds, Floor_X2.dds, Floor_S.dds, Floor_HX2.dds, Floor_N.dds

VegetationBranch
Uv Layers : BaseMaterial, Lightmap
Used Textures : VegetationBranch_D.dds, VegetationBranch_N.dds, VegetationBranch_S.dds

OrnamentPedestal
Uv Layers : BaseMaterial, Lightmap
Used Textures : OrnamentPedestal_D.dds, OrnamentPedestal_N.dds, OrnamentPedestal_S.dds

VegetationPlant
Uv Layers : BaseMaterial, Lightmap
Used Textures : VegetationPlant_D.dds, VegetationPlant_N.dds, VegetationPlant_S.dds

OrnamentTechno
Uv Layers : BaseMaterial, Lightmap
Used Textures : OrnamentTechno_D.dds, OrnamentTechno_N.dds, OrnamentTechno_S.dds

OrnamentBlack
Uv Layers : BaseMaterial, Lightmap
Used Textures : OrnamentBlack_D.dds, OrnamentBlack_N.dds, OrnamentBlack_S.dds

OrnamentWhite
Uv Layers : BaseMaterial, Lightmap
Used Textures : OrnamentWhite_D.dds, OrnamentBlack_N.dds, OrnamentWhite_S.dds

WallRuinTop
Uv Layers : Lightmap
Used Textures : WallRuinTop_D.dds, WallRuinTop_S.dds, WallRuinTop_N.dds

PlatformGrid
Uv Layers : BaseMaterial, Lightmap
Used Textures : PlatformGrid_D.dds, PlatformGrid_N.dds, PlatformGrid_S.dds

WallBorder
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallBorder_D.dds, WallBorder_S.dds, WallBorder_N.dds

WoodBridge
Uv Layers : BaseMaterial, Lightmap
Used Textures : WoodBridge_D.dds, WoodBridge_N.dds, WoodBridge_S.dds

MetalCover
Uv Layers : BaseMaterial, Lightmap
Used Textures : MetalCover_D.dds, MetalCover_N.dds, MetalCover_S.dds

WallCeiling
Uv Layers : Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds

Platform
Uv Layers : BaseMaterial, Lightmap
Used Textures : Platform_D.dds, Platform_N.dds, Platform_S.dds

Alpha2
Uv Layers : BaseMaterial, Lightmap
Used Textures : Alpha2_D.dds, Alpha2_N.dds, Alpha2_S.dds

PropsA
Uv Layers : BaseMaterial, Lightmap
Used Textures : PropsA_D.dds, PropsA_N.dds, PropsA_S.dds

Fence
Uv Layers : BaseMaterial, Lightmap
Used Textures : Fence_D.dds, Fence_N.dds, Fence_S.dds

CliffDirtPxz
Uv Layers : Lightmap
Used Textures : CliffDirtPxz_D.dds, CliffDirtPxz_S.dds, CliffDirtPxz_N.dds

PlatformPxz
Uv Layers : Lightmap
Used Textures : PlatformPxz_D.dds, PlatformPxz_S.dds, PlatformPxz_N.dds

WallRuinPxz
Uv Layers : Lightmap
Used Textures : WallRuinPxz_D.dds, WallRuinPxz_S.dds, WallRuinPxz_N.dds

CliffPxz
Uv Layers : Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds

TreePxz
Uv Layers : Lightmap
Used Textures : TreePxz_D.dds, TreePxz_S.dds, TreePxz_N.dds

WallPxz
Uv Layers : Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds

Glass
Used Textures : Glass_N.dds


Library : Canyon

RoadOldToRoadNewToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldToRoadNew_D.dds, Gravel_D.dds, RoadOldToRoadNew_S.dds, Gravel_S.dds, RoadOldToRoadNew_N.dds, Gravel_N.dds, ArenaFloor_X2.dds, Dirt_HX2.dds

DetailsVegetationToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsVegetation_D.dds, Dirt_D.dds, DetailsVegetation_S.dds, Dirt_S.dds, DetailsVegetation_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

RoadOldToRoadNewToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldToRoadNew_D.dds, Dirt_D.dds, RoadOldToRoadNew_S.dds, Dirt_S.dds, RoadOldToRoadNew_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

ArenaTransition
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaConcretePxz_D.dds, ArenaConcretePxz_S.dds, ArenaConcretePxz_N.dds, ArenaTransition_D.dds, ArenaTransition_S.dds, ArenaTransition_N.dds

RoadRaceBorderToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceBorder_D.dds, Dirt_D.dds, RoadRaceBorder_S.dds, Dirt_S.dds, RoadRaceBorder_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

RoadCutToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadCut_Cliff_D.dds, Dirt_D.dds, RoadCut_Cliff_S.dds, Dirt_S.dds, RoadCut_Cliff_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

RoadNewToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadNewBorder_D.dds, Dirt_D.dds, RoadNewBorder_S.dds, Dirt_S.dds, RoadNewBorder_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

RoadOldToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldBorder_D.dds, Dirt_D.dds, RoadOldBorder_S.dds, Dirt_S.dds, RoadOldBorder_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

DetailsRocksToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsRocks_D.dds, Dirt_D.dds, DetailsRocks_S.dds, Dirt_S.dds, DetailsRocks_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

DetailsCliffToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsCliff_D.dds, Dirt_D.dds, DetailsCliff_S.dds, Dirt_S.dds, DetailsCliff_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

TransitionToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : Transition_D.dds, Dirt_D.dds, Transition_S.dds, Dirt_S.dds, Transition_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

ArenaParkingAsphalt
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaFloor_D.dds, ArenaFloor_S.dds, ArenaFloor_N.dds, ArenaParkingAsphalt_D.dds, ArenaParkingAsphalt_S.dds, ArenaParkingAsphalt_N.dds, ArenaFloor_X2.dds

RoadRaceBorderToRubber
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceBorder_D.dds, RoadRaceRubber_D.dds, RoadRaceBorder_S.dds, RoadRaceRubber_S.dds, RoadRaceBorder_N.dds, RoadRaceRubber_N.dds, ArenaFloor_X2.dds

RoadRaceParkingAsphalt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRace_D.dds, RoadRace_S.dds, RoadRace_N.dds, ArenaParkingAsphalt_D.dds, ArenaParkingAsphalt_S.dds, ArenaParkingAsphalt_N.dds, ArenaFloor_X2.dds

DetailsToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : Details_D.dds, Dirt_D.dds, Details_S.dds, Dirt_S.dds, Details_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

Cliff
Uv Layers : BaseMaterial, Lightmap
Used Textures : Cliff_D.dds, Dirt_D.dds, Cliff_S.dds, Dirt_S.dds, Cliff_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

RockToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : Rock_D.dds, Dirt_D.dds, Rock_S.dds, Dirt_S.dds, Rock_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

RoadRaceBorderToRoadRace
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceBorder_D.dds, RoadRace_D.dds, RoadRaceBorder_S.dds, RoadRace_S.dds, RoadRaceBorder_N.dds, RoadRace_N.dds, ArenaFloor_X2.dds

RoadOldToCliff
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, RoadOldBorder_D.dds, RoadOldBorder_S.dds, CliffPxz_N.dds, RoadOldBorder_N.dds

RoadCutToCliff
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, RoadCut_Cliff_D.dds, RoadCut_Cliff_S.dds, CliffPxz_N.dds, RoadCut_Cliff_N.dds

DetailsRocksToCliff2
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, DetailsRocks_D.dds, DetailsRocks_S.dds, CliffPxz_N.dds, DetailsRocks_N.dds

RoadRaceTrace
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceTrace_D.dds, RoadRace_D.dds, RoadRaceTrace_S.dds, RoadRace_S.dds, RoadRaceTrace_N.dds, RoadRace_N.dds, ArenaFloor_X2.dds

RoadRaceBorderToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceBorder_D.dds, Gravel_D.dds, RoadRaceBorder_S.dds, Gravel_S.dds, RoadRaceBorder_N.dds, Gravel_N.dds, ArenaFloor_X2.dds

RoadNewToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadNewBorder_D.dds, Gravel_D.dds, RoadNewBorder_S.dds, Gravel_S.dds, RoadNewBorder_N.dds, Gravel_N.dds, ArenaFloor_X2.dds

RoadOldToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldBorder_D.dds, Gravel_D.dds, RoadOldBorder_S.dds, Gravel_S.dds, RoadOldBorder_N.dds, Gravel_N.dds, ArenaFloor_X2.dds

TransitionToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : Transition_D.dds, Gravel_D.dds, Transition_S.dds, Gravel_S.dds, Transition_N.dds, Gravel_N.dds, ArenaFloor_X2.dds

TransitionTurbo2ToArenaFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : Turbo_D.dds, ArenaFloor_D.dds, Turbo_S.dds, ArenaFloor_S.dds, Turbo_N.dds, ArenaFloor_N.dds, ArenaFloor_X2.dds

TransitionTurbo1ToArenaFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : Turbo_D.dds, ArenaFloor_D.dds, Turbo_S.dds, ArenaFloor_S.dds, Turbo_N.dds, ArenaFloor_N.dds, ArenaFloor_X2.dds

TransitionTurboToRoadRace
Uv Layers : BaseMaterial, Lightmap
Used Textures : Turbo_D.dds, RoadRace_D.dds, Turbo_S.dds, RoadRace_S.dds, Turbo_N.dds, RoadRace_N.dds, ArenaFloor_X2.dds

TransitionTurbo2ToRoadRace
Uv Layers : BaseMaterial, Lightmap
Used Textures : Turbo_D.dds, RoadRace_D.dds, Turbo_S.dds, RoadRace_S.dds, Turbo_N.dds, RoadRace_N.dds, ArenaFloor_X2.dds

RockToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : Rock_D.dds, Gravel_D.dds, Rock_S.dds, Gravel_S.dds, Rock_N.dds, Gravel_N.dds, ArenaFloor_X2.dds

Cliff2Ceiling
Uv Layers : Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds

LightsNightOnlyLow
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_D.dds, Lights_S.dds, Lights_N.dds, Lights_I.dds

Dirt
Uv Layers : Lightmap
Used Textures : Dirt_D.dds, Dirt_S.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

LightsNightOnly
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_D.dds, Lights_S.dds, Lights_N.dds, Lights_I.dds

RoadRaceRubber
Uv Layers : Lightmap
Used Textures : RoadRaceRubber_D.dds, RoadRaceRubber_S.dds, RoadRaceRubber_N.dds, ArenaFloor_X2.dds

ArenaFloor
Uv Layers : Lightmap
Used Textures : ArenaFloor_D.dds, ArenaFloor_S.dds, ArenaFloor_N.dds, ArenaFloor_X2.dds

RoadRace
Uv Layers : Lightmap
Used Textures : RoadRace_D.dds, RoadRace_S.dds, RoadRace_N.dds, ArenaFloor_X2.dds

Gravel
Uv Layers : Lightmap
Used Textures : Gravel_D.dds, Gravel_S.dds, Gravel_N.dds, ArenaFloor_X2.dds

WaterGround
Uv Layers : Lightmap
Used Textures : Dirt_D.dds, Dirt_S.dds, Dirt_N.dds, Dirt_X2.dds

ArenaWallRideStructure
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaWallRideStructure_D.dds, ArenaWallRideStructure_S.dds, ArenaWallRideStructure_N.dds

RoadOldToRoadNew
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldToRoadNew_D.dds, RoadOldToRoadNew_S.dds, RoadOldToRoadNew_N.dds

AdvertDynamic4x1
Uv Layers : BaseMaterial, Lightmap
Used Textures : Advert4x1_S.dds, Advert4x1_N.dds

AdvertDynamic4x1StartLine
Uv Layers : BaseMaterial, Lightmap
Used Textures : Advert4x1_S.dds, Advert4x1_N.dds

ArenaConcrete02
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaConcrete02_D.dds, ArenaConcrete02_S.dds, ArenaConcrete02_N.dds

RoadRaceFence
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceFence_D.dds, RoadRaceFence_S.dds, RoadRaceFence_N.dds

DetailsRocks3
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsRocks3_D.dds, DetailsRocks3_S.dds, DetailsRocks3_N.dds

DetailsRocks2
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsRocks2_D.dds, DetailsRocks2_S.dds, DetailsRocks2_N.dds

RoadRaceWall2
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceWall2_D.dds, RoadRaceWall_S.dds, RoadRaceWall_N.dds

RoadRaceGlass
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceGlass_D.dds, RoadRaceGlass_S.dds, RoadRaceGlass_N.dds

RoadRaceWall
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceWall_D.dds, RoadRaceWall_S.dds, RoadRaceWall_N.dds

ArenaBottomUnderwater
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaBottom_D.dds, ArenaBottom_S.dds, ArenaBottom_N.dds

ArenaPillars
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaPillars_D.dds, ArenaPillars_S.dds, ArenaPillars_N.dds

ArenaFence
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaFence_D.dds, ArenaFence_S.dds, ArenaFence_N.dds

ArenaCables
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaCables_D.dds, ArenaCables_S.dds, ArenaCables_N.dds

ArenaTunnel
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaTunnel_D.dds, ArenaTunnel_S.dds, ArenaTunnel_N.dds

ArenaBottom
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaBottom_D.dds, ArenaBottom_S.dds, ArenaBottom_N.dds

RoadTurbo2
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadTurbo_D.dds, RoadTurbo_S.dds, RoadTurbo_N.dds

RoadTurbo
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadTurbo_D.dds, RoadTurbo_S.dds, RoadTurbo_N.dds

Advert4x1
Uv Layers : BaseMaterial, Lightmap
Used Textures : Advert4x1_D.dds, Disabled_S.dds, Advert4x1_N.dds

ArenaLoop
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaFloor_D.dds, ArenaFloor_S.dds, ArenaFloor_N.dds

Objects2
Uv Layers : BaseMaterial, Lightmap
Used Textures : Objects2_D.dds, Objects2_S.dds, Objects2_N.dds

ArenaBank
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaBank_D.dds, ArenaBank_S.dds, ArenaBank_N.dds

Objects
Uv Layers : BaseMaterial, Lightmap
Used Textures : Objects_D.dds, Objects_S.dds, Objects_N.dds

RoadNew
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadNew_D.dds, RoadNew_S.dds, RoadNew_N.dds

RoadOld
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOld_D.dds, RoadOld_S.dds, RoadOld_N.dds

ArenaDam
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaDam_D.dds, ArenaDam_S.dds, ArenaDam_N.dds

ArenaConcretePxz
Uv Layers : Lightmap
Used Textures : ArenaConcretePxz_D.dds, ArenaConcretePxz_S.dds, ArenaConcretePxz_N.dds

Alpha2
Uv Layers : BaseMaterial, Lightmap
Used Textures : Alpha2_D.dds, Alpha2_S.dds, Alpha2_N.dds

LightsOff
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_D.dds, Lights_S.dds, Lights_N.dds

Reffinery
Uv Layers : BaseMaterial, Lightmap
Used Textures : Silo_D.dds, Silo_S.dds, silo_N.dds

Alpha
Uv Layers : BaseMaterial, Lightmap
Used Textures : Alpha_D.dds, Alpha_S.dds, Alpha_N.dds

Arena
Uv Layers : BaseMaterial, Lightmap
Used Textures : Arena_D.dds, Arena_S.dds, Arena_N.dds

ArenaLight
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaLight_I.dds, ArenaLight_D.dds, ArenaLight_S.dds

Cliff2
Uv Layers : Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds

Lights
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_I.dds, Lights_D.dds, Lights_S.dds

Screen2x1
Uv Layers : BaseMaterial, Lightmap
Used Textures : Disabled_S.dds

ScreenRacingBridge
Uv Layers : BaseMaterial, Lightmap
Used Textures : Racing_Bridge.dds, Racing_Bridge.dds, Disabled_S.dds

(e.g. just WallTransitionDetailsToFloor as name)

EDIT: Find the texture name of the texture you want (the dds file), then search it in this list and use the belonging material.
=3
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