
We can't test everything for every release.
Moderator: NADEO
I guess the red backslash is wrong.schl3ck wrote:I'm trying to import the examples with the commandline "NadeoImporter.exe object /Common/Forge/*.fbx", but the only thing I get is the error message "\Common\Forge\Portcullis.FBX : Object source asset mus be located in a SubFolder of a Collection." (the same message also for PortcullisMast.FBX).
What do I wrong?
Sorry not really understand.damien wrote:Okay, some fast answers :
- objects availability :
* in map editor, you have access to all objects in the current title, plus all objects on your Blocks folder (Common + current collection)
* in all other contexts, you have only access to objects that are part of the current title.
for multiplayer, it's the choice we made so that everyboy can play the maps (as they own the title, they have access to all objects).
for replay, it is an issue that will be fixed.
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