Page 6 of 7

Re: Become a part of a new Invasion project // 12

Posted: 23 Dec 2014, 23:43
by TheBigMiike
Nice to see all those improvements :thumbsup:
I'm impatient to see your work when i'll be back the next week.

Re: Become a part of a new Invasion project // 12

Posted: 24 Dec 2014, 00:11
by wooloo
Am i the only one who see all those nines? :?

Re: Become a part of a new Invasion project // 12

Posted: 19 Jan 2015, 11:45
by wooloo
After some time i made a new song for the soundtrack:
https://soundcloud.com/woolookologie/nightinvasion
Hope you like it! :)
EDIT:
Sorry, the song is not good enough in my opinion. I delete it.

Re: Become a part of a new Invasion project // 12

Posted: 06 Feb 2015, 09:13
by mvv0105
Hm, i think, this title have solo mode and 5-6 maps, but i don't see anything expect empty multiplayer. In editor i can load A01 map, but in-game text says "You use outdated version" (I download NEW version today). So... WTF? :(

Re: Become a part of a new Invasion project // 12

Posted: 06 Feb 2015, 10:36
by Dommy
Many things will be polished until beta ends. At the moment you can't validate map because maptype is wrongly checking conditions. I'll start adding maps to solo campaign one per difficulty level. Also before real game on A01 tutorial will be played.

I know where was no update for long time, I have bad conditions for work but everything will appear soon :)

Re: Become a part of a new Invasion project // 12

Posted: 16 Feb 2015, 12:50
by Dommy
Autoupdate still fails, probably because of this. I think now it's ok but who knows...

Anyway, after very long time there it is: http://dominolink.aq.pl/InvasionBeta.Title.Pack.Gbx

After updating the autoupdate should be ok.

@Wooloo: in beta 15 I'm focusing my work on other elements, such as music :thumbsup:

There are huge changelogs both for beta 13 and beta 14:
Beta 14
+ Alpha version of custom menu
+ Both mode and UI scripts hard optimization (still half-done!)
+ Scoretable sizes improvement
+ Added scoretable footer with pole limit and Toad Armor information
+ During preparation time collisions and weapons are disabled (like in Combo)
+ Spectator: Can see current spectated player's Score, Evolution and Reload Boost
+ New animated Gold Crystal marker with circle showing when it disappears
+ New Evolution levels system: allowed infinite number of levels (in fact, max is 29, because is impossible to reach 30 due it requires more points than 32 bit integer (2147483647))
+ Improved fake players (bots) Toad finding mechanism (bot fights random selected Toad until he eliminates it)
+ Setting pole limit to 0 allows endless game
+ Earning Stealth multiples score by 20% instead 1000 extra points (eg. 6000 => 7200)
+ While waiting for players, map intro plays in background
+ Solo: when reaching a medal score corresponding sound is played
+ Updated maptype: allows setting solo scores without mistakes, map valid if at least one Spawn and Pole is placed (remember BotPaths!)
+ Fixed "16 waves" on custom timer, appearing shortly after preparation phase
+ Fixed solo time points: smooth following the time
+ Fixed astronomic Toads count at the same time
+ Graph Library improvements
+ Moved functions used also in Hunger Games title pack to their own library
+ Script renamed to just "Invasion.Script.txt"
+ Removed (temporary) animated PackImage due autoupdate bug
+ Removed DominoLevel due variety of bugs and no cross-title value sharing
Beta 13
+ Unofficially added maps: A02, A03 and new A07-VulcanoTown
+ ScoresTable improvements
+ New method of displaying score that allows scores up to 327670 points (was 32760)
+ Gimps appear now at every wave end
+ Zombies apear each 3rd wave before Gimp
+ Added Torpede Toads (purple)
+ Added 5th Rocket
+ Laser penetration disabled again
+ DominoLevel high progression modifications
+ Added Dominolevel Bans
+ Little bug fixes
+ Solo optimisations

Re: Become a part of a new Invasion project // 12

Posted: 16 Feb 2015, 13:46
by wooloo
domino54 wrote:Autoupdate still fails, probably because of this. I think now it's ok but who knows...

Anyway, after very long time there it is: http://dominolink.aq.pl/InvasionBeta.Title.Pack.Gbx

After updating the autoupdate should be ok.
:yes:
domino54 wrote: @Wooloo: in beta 15 I'm focusing my work on other elements, such as music :thumbsup:
After hearing the newest song some time i think its not good enough. So you have nothing to add at the moment...
But I am reworking "the isotopic man". It will take some time until its finishd.

Re: Become a part of a new Invasion project // 12

Posted: 08 Mar 2015, 13:04
by wooloo
Reupload in Hi-Q.
https://woolookologie.bandcamp.com/album/mind-invasion
Click on "free download" and choose you format. (ogg is included too!)

Re: Become a part of a new Invasion project // 12

Posted: 08 Mar 2015, 13:31
by Dommy
wooloo wrote:Reupload in Hi-Q.
https://woolookologie.bandcamp.com/album/mind-invasion
Click on "free download" and choose you format. (ogg is included too!)
:3
Some will be recycled for Pursuit too :)

Re: Become a part of a new Invasion project // 14

Posted: 12 Mar 2015, 16:44
by mvv0105
1) In Russian game localization i have "square" symbols in all text in menu
2) When round starts, i see a script error + custom interface disappear (only in multiplayer)