Makc86 wrote:TMarc wrote:You can also try to read all posts and interviews from Hylis to get a picture of an answer.
I do not believe him. He said that the TrackMania 2 (Valley+Canyon+???) will be released before the end of 2010, and in the end he lied. Plus cut the game into three parts.
I'm following TrackMania since 2003, and I also read quite a lot of his announcements. If I remember right, he said from the beginning, when he published first ideas of ManiaPlanet, that TM² would be released in separate parts, along with the other two game types ShootMania and QuestMania. Releases of environments and games with several months distance to each other, max. 3 releases in a year.
It was never communicated that TM² would come directly with 3 environments or more at once.
I think he said this in the original French Forum, and in some interviews.
No promise was given, only an idea, an expectation.
And that Canyon came out later than expected, what shall's? Is it really this dramatic? For a game? You're taking this much to serious, although there is certainly some big business behind.
And Duke was also released finally
Makc86 wrote:
TMarc wrote:If you know what software development means, then you can easily imagine that it is not this easy to answer in the context of community oriented games like those from Nadeo, which are evolving by the time, in contrast to games which get released complete and where nothing can be influenced.
If you understand what it means to the development of software, you should also know that the developer should be able to calculate the time and effort, and not try to implement everything at once, and eventually get something more terrible than Duke Nukem Forever.
Why are you rotating my words in such a ways? Are you a SW developer?
In large projects, nothing is really predictable, even more, the whole world is getting crazy about "agile" development, where dates are being shifted all the time, because exactly customers want to much and to many things at once without really having an idea of what it means in the code behind.
"I need a new button there... it should do this and this" sounds simple and easy, but the developers have to consider much more, like how to implement, possible side effects etc.. Then comes the whish "but this button should be colored depending on the mood and it must work tomorrow" etc.
How do you really want to plan this, hmm?
Nadeo is working partially open to the community, they listen, they add or change things, what shall they do more?
They have first their own vision, this is also how TrackMania started, and they have to adapt it successively based on feedback of the majority of users.
Honestly I prefer such a game where I can see some development and where I can participate a little bit.
You could also wait undefined time not knowing anyhting or not much, how this happened with e.g. Portal / Portal 2.
Portal started as experiment, no one really noticed it, and the players who found it were amazed and spread word. suddenly there was the announcement of Portal2, with interesting trailers, and then many more got attracted.
You seem not to give any change to ShootMania even before it got released.
But you also have to accept that it is a totally different kind of FPS, more arcade like, in the mood of the TrackMania fun.
Again please don't take it too seriously, and try to have fun with it
