So what???tcq wrote: You get that this game is a real acarde game, don't you?
Ridge Racer
Daytona USA
Super GT
Outrun2
Project Gotham Racing
Need For Speed Shift 1 and 2
Need For Speed Hot Pursuit
Burnout Paradise
GRID
....are all arcade games and GREAT ones at that, partially because they have great support for steering wheels, and there's nothing more fun than drifting around corner in those games with a steering wheel.
Yeah, I'll go do that, because racing sims are the only type of racing games that are designed to be enjoyed with a wheel and pedalsIf you want to play with analogue gas brake control, then go and play an simulation racer.


Dude, please get off the soapbox about keyboard vs wheel. This argument is getting old and stale. If people are faster in a game about DRIVING a CAR around a TRACK using a *steering wheel* over others that are using a keyboard, may God have mercy on their soul. After all, they have sinned by using an instrument that's used on a real vehicle to play the game...Oh no! Gimmie a break. If kb players are slower than wheel players then guess what? TOO BAD! Buy a cheap steering wheel FFS so you can catch up with the rest of us.I mean, what should it be doing good if they implement it and it will be giving you a significant advantage? Then only the players can be good at the game which bought such a steering device.
If you take a look at ralley on TMU. There you can be good with all devices, but it's get easier when you have a higher range in the sensitivity of your steering. And that already gave some player types (wheel, joystick) and enormous advantage over pad and keyboard players. Furthermore, as i already told in some other thread, there are good wheel drivers in this game which are able to perform well (even on tech maps). I don't know what you are doing wrong, but it's possible.
If what you say is true, and the real reason why Nadeo made TM2 with sloppy wheel support so that the keyboard players are on "even ground", then that is the most ass backwards thing I've ever heard a developer do for a racing game. The whole notion of using a keyboard to play a game where you drive cars is the most absurd thing I have ever seen in my life!
If Nadeo were smart, they'd BAN the player from using a keyboard altogether, and make all future Trackmania games analog compatible *only*. No digital input whatsoever. Then proceed to give it proper steering and throttle calibration settings, steering strength and wheel center settings, the ability to map ANY axis from our device to any axis in the game, definitely NOT have the game pick the axis *it THINKS* we want to use(controller 1, controller 2, blah blah blah), and true proper force feedback support.
Of course I know it's an arcade game but like I said, so what? Does that excuse it from having good steering wheel support? If that's the case, why did Codemasters give excellent wheel support for GRID? Why does Sega and EA do the same thing with their arcade games?
It's all BS man. Nadeo needs to wake up and smell the coffee. The Trackmania series should NOT be designed for keyboard players and should have great steering wheel support from now on.
I'm so frustrated with this I'm about to blow my top!
