

In fact Nadeoimporter doesn't know Valley


Very bad news...
Moderator: NADEO
Code: Select all
NadeoImporter.exe MeshStatic Items/Valley/testitems/01/*.fbx /collection="Valley" /LogMeshStats
NadeoImporter.exe Item Items/Valley/testitems/01/*.xml
For integrated textures works, we have now to place the NadeoImporterMaterialLib.txt in the same folder as NadeoImporter.exe.meuh21 wrote:MeshStatic : works well with custom textures but not with game ones (ex : Material not found in library : Grass)
Code: Select all
<Item Type="StaticObject" Collection="Valley">
<Phy>
<MoveShape Type="mesh" File="Ramp.Shape.gbx"/>
</Phy>
<Vis>
<Mesh File="Ramp.Mesh.gbx"/>
</Vis>
<Pivots>
<Pivot Pos = "0 0 0" />
<Pivot Pos = "0 0 -32" />
<Pivot Pos = "32 0 -32" />
<Pivot Pos = "32 0 0" />
<Pivot Pos = "0 8 0" />
<Pivot Pos = "0 8 -32" />
<Pivot Pos = "32 8 -32" />
<Pivot Pos = "32 8 0" />
</Pivots>
<GridSnap HStep="16" VStep="2" />
<Options ManualPivotSwitch="true" />
</Item>
Code: Select all
NadeoImporter.exe MeshStatic Items/Valley/testitems/01/Ramp.fbx /collection="Valley" /LogMeshStats
NadeoImporter.exe Item Items/Valley/testitems/01/Ramp.Item.xml
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