NadeoImporter [update 2019/10/09]

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Tipiizor
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Re: NadeoImporter [update 2013/07/08]

Post by Tipiizor »

Yes, that's it :)
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clem_the_geek
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Re: NadeoImporter [update 2013/07/08]

Post by clem_the_geek »

Ok, I updated the importer, and I have a problem with Material :
Material not found in Library : ArenaWallRideStructure
Material not found in Library : ArenaFloor

I did not tested some others materials, but do I have to add a prefix or a suffix to my Material name ?
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TMarc
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Re: NadeoImporter [update 2013/07/08]

Post by TMarc »

I'm not sure but I think those two are materials in Canyon. Do you have it? :?
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clem_the_geek
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Re: NadeoImporter [update 2013/07/26]

Post by clem_the_geek »

Yes, my path is Canyon\... and I have the Title Pack
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xrayjay
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Re: NadeoImporter [update 2013/07/26]

Post by xrayjay »

clem_the_geek wrote:Ok, I updated the importer, and I have a problem with Material :
Material not found in Library : ArenaWallRideStructure
Material not found in Library : ArenaFloor

I did not tested some others materials, but do I have to add a prefix or a suffix to my Material name ?
No, for stock materials is no prefix and suffix needed, just the name as it is. All Materials can be found in the NadeoImporter zip (NadeoImporterMaterialLib.txt)

Did you set the UV BaseMaterial and the Lightmap UV?

And did you set the right environment at the conversion process? (You can choose between Canyon, Stadium, Valley, Storm and Common)
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clem_the_geek
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Re: NadeoImporter [update 2013/07/26]

Post by clem_the_geek »

xrayjay wrote:And did you set the right environment at the conversion process?
How do you do that, just by placing the fbx in the environment folder ?

And I do have 2 UV maps when needed :)
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steeffeen
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Re: NadeoImporter [update 2013/07/26]

Post by steeffeen »

just a small question:
<TriggerShape>
this tag defines the shape (currently AABB only) that will be used for object interaction. when a player touches this box, a event will be sent to the script.
Type : currently only AABB
Min : min coord of AABB (in case of AABB)
Max : max coord of AABB (in case of AABB)
is that still the case or are the more shapes possible already?
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    xbx
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    Re: NadeoImporter [update 2013/07/26]

    Post by xbx »

    steeffeen wrote:just a small question:
    <TriggerShape>
    this tag defines the shape (currently AABB only) that will be used for object interaction. when a player touches this box, a event will be sent to the script.
    Type : currently only AABB
    Min : min coord of AABB (in case of AABB)
    Max : max coord of AABB (in case of AABB)
    is that still the case or are the more shapes possible already?
    Still the case...
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    steeffeen
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    Re: NadeoImporter [update 2013/07/26]

    Post by steeffeen »

    xbx wrote:Still the case...
    Image

    i would like to add so much stuff to obstacle and only 20% of it is actually possible :D
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      spaii
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      Re: NadeoImporter [update 2013/07/26]

      Post by spaii »

      How to include light in static object ?
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