Hello, can you explain this like I am 5 years old. - The difference between Loud & Quiet mix.GabrielM wrote: 10/10 white dots : At full range you have the "Loud Mix". Loud Mix has less volume attenuation by distance (rolloff). Also the rocket trails, the rocket explosions, and your own footsteps/jump sounds are louder.
7.5/10 white dots : At these point you've reached the Quiet Mix. The Quiet Mix was made for 2 purpose : people that want to play loud FFA mods in a calmer in-game sound environnement, and competitive players that wants to play mods like elite or joust with a less messy sound (but also less fun)
Between 7.5 and 10 : You make you own compromise between the 2 mix.
Below 7.5 : You're reducing the main volume, it start acting like a regular volume fader, but using the Quiet Mix only.
I play competitive SM and I didn't quite know why I am using loud mix, but I have slider on 100% because my PC sound isn't loud enough so that's my default, which I ASSUMED was going to be the loudest for all enemy movement. I can hear myself/rockets more, but at 7.5 are you saying it's louder for enemies further away than at 10 because you change the personal player space volume (ie your footsteps, rockets, etc) louder and nothing else?
:/ Do I shoot myself in the foot on every LAN I have gone to because I don't have great headphones so I put volume to 100% and suffer some mix intended for 'fun' - only to be secretly implemented and undocumented until many many many months afterwards...