Maniaplanet Update #2 - feedback (#2.3 released)

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Macgta
Posts: 38
Joined: 30 Aug 2011, 17:02

Re: Maniaplanet Update #2 - feedback

Post by Macgta »

I read in the changelog that you've added the ability to export lights with objects now; The object i had before that had a light in it doesn't crash the game anymore and the light does show up ingame, However when i actually play/test the map, Every light i've placed disappears. Is there a special way you have to export lights into the game?
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TMarc
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Re: Maniaplanet Update #2 - feedback

Post by TMarc »

Did you let the lightmaps calculated again since the update?
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Macgta
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Joined: 30 Aug 2011, 17:02

Re: Maniaplanet Update #2 - feedback

Post by Macgta »

Yeah, It might be because i've got the item type set to "DynaObject", Maybe what they meant is it works with static objects now; Below is what i've got in my item XML:

Code: Select all

<Item Type="DynaObject" Collection="Common">
	<Phy>
		<TriggerShape Type="AABB" min="-0.4 0 -0.4" max="0.4 0.8 0.4"/>
	</Phy>
	<Vis>
		<LightBallSimple 	Radius="100" sRgb="1 1 0" Pos="0 0.3 0"/>
	</Vis>
</Item>
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Damus_150
Posts: 15
Joined: 10 Apr 2013, 07:34

Re: Maniaplanet Update #2 - feedback

Post by Damus_150 »

dreammyw0w wrote:okay feedback : Good update ;)

- UI is better, but its the 5th time you change it. This could have been 1 time + other fixes.
-->The scorebar that popups when you press tab is too big & thuss distracting.

- Chat automatically hidden is good. I asked for this^^
--> When you press your chatbutton the chat should appear back. ( like in CSGO )

- Scoreboard extra stats = awesome.
--> You shouldnt display #rockets + #laserhits and combine them. Only laserhits is enough. I can see my rockets already.

- Power grappler = awesome
--> If you place a jumppad in front of it & grapple , you can actually keep on spinning/looping. The 'grapple-cord' does not 'break'. This should be fixed.

- Echelon = Good idea
--> Once it is finished then please give us some feedback how it works exactly please. I want to understand why I have a specific rank.
--> Display your Echelon somewhere ( maybe in the profile. Im gonna make a post about an improved profile )

- Coloring of maps is different = :thumbsup:

- Red block tweaks = awesome


I will be superhappy if the next update is equally good as this one. Im impressed :thumbsup:
Good work NADEO. :yes:
Quote at ALL.
Epic update, Nadeo! Thank you, really.
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danodude
Posts: 176
Joined: 01 Dec 2011, 12:25
Location: Western Australia

Re: Maniaplanet Update #2 - feedback

Post by danodude »

Thanks for the update, looking forward to Valley :thumbsup:

I kinda prefer the old chat though, with it constantly showing. A bit annoying to have to push C or click the expand button down the bottom-left to show the chat... then it pops up to block your view when driving :mrgreen:

Other than that, I have no complaints :D Good on ya Nadeo :)
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stevenamtaan
Posts: 72
Joined: 07 Jul 2012, 04:55
Location: Australia

Re: Maniaplanet Update #2 - feedback

Post by stevenamtaan »

Some very nice surprises in these updates ... :thx:
and one in particular that pleased me -- car headlights now function with shaders set to "very fast".. :thumbsup:
Will definitely make racing certain maps/tracks with "dark spots" much more driver friendly .. :1010
Big thx Nadeo and keep up the good work.
Yeeeeeehaaaaaa .. :shock: .. woooooopeeeeeeee .. :o .. Valley tomorrow .. :pil
Damn .. almost peed myself from excitement .. :mrgreen:
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Alcator
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Joined: 25 Jul 2010, 11:24

Re: Maniaplanet Update #2 - feedback

Post by Alcator »

When will it be possible to buy Valley?
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Omnixor
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Re: Maniaplanet Update #2 - feedback

Post by Omnixor »

tomorrow.
- staff head of ESL TM²Stadium -
dacthulhu
Posts: 17
Joined: 21 May 2013, 10:17

Re: Maniaplanet Update #2 - feedback

Post by dacthulhu »

very good surprises in these updates ... and very very bad suprises...

- All Wooden block added for SM,...seriously, you made around 25 of these shitty blocks.... can you explain me their usefullness except do "beautiful roof" or very very rares udsage in obstacle ?!!!!!!!!

- Red Bloc tweak : good... and bad news. Idea is good, really, so Why bad ? Now, these blocks will be totally overpowered for rail, in so much mod, these block are REQUIRED (combo, SD,...) because it's the the only way to do floor, or few others things. Now, all maps will be unbalanced....
Instead of making 25 useless Wooden block, you had better to make new block we can put in the air as red bloc, but without their settings ...
these red block settings was a fucking good idea, but fucking badly done.

- Instead of making some tweaks to Elite matchmaking with a so obscure Echelon ranking and bad ugly new UI , it would be better to just rework the current ranking as do all other game : similar ELO system ranking, current ranking is USELESS.


I really don't understand, you want make your game a eSport game, but don't change anything about competitive issues ...

get off your planet sometimes and return to reality :/
LuckyBoy
Nadeo
Nadeo
Posts: 550
Joined: 14 Jun 2010, 17:43

Re: Maniaplanet Update #2 - feedback

Post by LuckyBoy »

dreammyw0w wrote:
caspa wrote:Would appreciate some correspondence regarding all this text transparency
disable anti aliasing for now :)
Indeed there is an issue with all UI/text transparency and MSAA (only Fast/VeryFast shading quality, text is shrink and layers are more transparent).
This bug will be fixed with next exe update (should come soon).
You can workaround that by disabling MSAA like drammyw0w said.
Sorry for that.
LuckyBoy
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