We weren't allowed to film the game, sorry.oiram456 wrote:lucky boy xD there was ppl which filmed a bit?jonthekiller wrote:I hope you like my photos![]()
But sorry for the quality, I hadn't a best Camera
Shootmania Picture/Video/Article Collection
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- jonthekiller
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Re: Shootmania Picture/Video/Article Collection
Re: Shootmania Picture/Video/Article Collection
http://www.nofrag.com/2011/dec/14/39421/
I found this article which is obviously about shootmania, but I have no french language skills so I wasn`t able to read it.

I found this article which is obviously about shootmania, but I have no french language skills so I wasn`t able to read it.

Maniablog-der neue Fan Blog!
- Trackmaniack
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Re: Shootmania Picture/Video/Article Collection
Simple copypasta from Google translate: French and English are similar enough grammatically you can get away with this without it coming out as Engrish.
Google Translate wrote:Netsabes saw Shootmania
Since its announcement, Shootmania, the FPS by Nadeo, Trackmania designers, remained very mysterious. Since ITS announcement, Shootmania, the FPS by Nadeo, Trackmania designers, Remained very mysterious. At best, we had seen (a few months ago at the Paris Games Week) demonstrate the level editor, very similar to Trackmania 2 Canyon. At best, we HAD seen (A Few months ago at the Paris Games Week) Demonstrate the level editor, very similar to Trackmania 2 Canyon. And then last night I attended the first demonstration of Shootmania Storm. And then last night I Attended the first demonstration of Shootmania Storm.
The basic concept is similar to that of Trackmania: the game also shares the same basic software as Trackmania 2, Maniaplanet. The basic concept IS similar to That of Trackmania: Also the game shares the Same basic software as Trackmania 2, Maniaplanet. Trackmania is an arcade racing game with simplistic controls (primarily the arrow keys) and the ability for players to easily create their routes and share them. Trackmania Is An arcade racing game with simplistic controls (arrow keys Primarily the) and the Ability for players to Easily create and share 'em Their routes. The map editor works by placing blocks and connecting them: it is close enough to a game SimCity and Theme Park, in a sense. The map editor works by connecting blocks and Placing Them: It Is Enough To close a game SimCity and Theme Park, in a sense. Shootmania and it's the same: an arcade and FPS speed, with its ability to create maps (and game modes) very easily. Shootmania and it's the Same: an arcade and FPS speed, with STI Ability to create maps (and game modes) very easily. If Shootmania finally called Storm, because, like Trackmania 2 Canyon, it contains only one visual environment: a medieval setting and stormy. If Shootmania finally Called Storm, Because, like Trackmania 2 Canyon, it contains only one visual environment: a medieval setting and stormy. Eventually, Nadeo has added new environments (and new décor blocks) on a regular basis (and pay). Eventually, Nadeo HAS added new environments (and new décor blocks) were regular basis (and pay).
A fast FPS where one makes his maps and game modes, OK, but in practice, what happens? A fast FPS Where Makes one historical maps and game modes, OK, but in practice, What Happens? Which was shown last night was duels between two progamers of six maps and two game modes. Which WAS WAS Shown last night Between Two duels progamers of six maps and Two game modes. In the first game mode (the rules were not displayed in the early game, it is hoped that this will change by the exit since anyone can create their mode), the two opponents were each equipped with a spear rocket, with no ammunition base. In the first game mode (the rules Were not displayed in the early game, It Is hoped That Will this change by the exit Their sincere Anyone Can create mode), The Two Were Opponents EACH Equipped with a spear rocket, with no ammunition base. To get ammunition (maximum five), each player must hit one of two poles placed in the map. To get ammunition (maximum five), EACH player must hit one of Two poles Placed in the map. When you have no ammunition, a count-down snaps and he must quickly get to the post under penalty to provide a point to the opponent. When You have no ammunition, a count-down snaps and He must get to the post Quickly Under penalty to provide statement to point to the opponent. Once obtained the ammunition must both successfully hit the opponent (which does not kill him) and arrive first to the pole next to control the area and take the lead. Once the ammunition must Obtained Both successfully hit the opponent (Which Does not Kill HIM) and arrives first to the pole next to the control area and take the lead. In this mode, both players were still alive up to 7 keys: when a player was hit seven times, he loses the round and start again from scratch. In this mode, players Were Both still alive up to 7 keys: when a player hit seven times WAS, HE loses the round and start again from scratch. In addition, some maps had shown the mini-metal bases from which it was possible to launch volleys of rockets. In addition, SOME HAD Shown maps the mini-metal bases from Which It Was Possible to launch volleys of rockets. Other blocks present on some maps: bumpers and slippery areas. Other blocks are present Some maps: Areas bumpers and slippery.
The other mode was shown a variation of the more tactical instagib: a = a rocket fragment. The Other mode Shown WAS a variation of the more tactical instagib: a = a rocket fragment. Except that each player has only two rocket base and the maps contained shield bonus and ammunition: Each player can equip up to two shields (it takes three rockets hit to kill him) and increase its rate of shooting, reloading and ammunition capacity. Except That HAS EACH player only Two rocket base and the maps and ammunition Contained shield bonus: Each player up to Two Can equip shields (It Takes Three rockets hit to kill HIM) and ITS Increase rate of shooting, reloading and ammunition capacity. Once the level reaches max ammunition, it unlocks the railgun. Once the max level Reaches ammunition, it Unlock the railgun. Even more than in the other mode, this mode will for control of items and bases, rapid movements (there is the bunny hop, and jump the wall, it seems, an early rocket jump) and course information correctly predict the movements of the other. Even more Than in the Other mode, this mode of Wills for control items and bases, rapid Movements (There Is the bunny hop, and jump the wall, It Seems, an early rocket jump) and race information Correctly predict the nib of the Other . According to Nadeo, a game mode like this is built in three days. According To Nadeo, a game mode like This is built in Three Days.
The first glimpse of Shootmania Storm is eager: the movements are very fast (although less than in Quake 3), full of maps and vertical bumpers and game modes are original. The first glimpse of Storm IS Shootmania eager: the Movements are very fast (although less Than in Quake 3), full of maps and game modes and vertical bumpers are original. The real question is obviously whether it is sufficient to attract the world's mass: larger world unfortunately plays to fast FPS, and change the game mode at all times is not necessarily always a good idea. The real issue IS whether Obviously It Is Sufficient to Attract the world's mass: larger world unfortunately plays to fast FPS, and change the game mode at all times IS NOT Necessarily Always a Good Idea. The output is in any case unlikely for now. The output Is In Any case Unlikely for now.
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Re: Shootmania Picture/Video/Article Collection
Hrmm...so nobody's asked the obvious question yet: Why is this only 1v1? o_O
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Re: Shootmania Picture/Video/Article Collection
It's just a showmatch, but it's possible to make 3 vs 3, 5 vs 5....Trackmaniack wrote:Hrmm...so nobody's asked the obvious question yet: Why is this only 1v1? o_O
Re: Shootmania Picture/Video/Article Collection
is there a max player limit or can you go up to 50 vs 50? 

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