NadeoImporter [update 2019/10/09]

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TMarc
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Re: NadeoImporter [update 2014/10/22]

Post by TMarc »

It's not stupid at all, the possibility to add more bushes than just to mod the one or two bushes would add some more diversity :thumbsup:
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lorino
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Re: NadeoImporter [update 2014/10/22]

Post by lorino »

Hi all,

As I create road blocks, i would like to put on the blocks the standard stadium road texture (that would be change with specific mod if needed) and not my own texture.

my Item.xml look like
<Item Type="StaticObject" Collection="Stadium" AuthorName="lorino">
...
</Item>

and the MeshParams.xml
<MeshParams Scale="1" MeshType="Static">
<Materials>
<Material Name="A" Link="StadiumRoad" />
...
</Materials>
</MeshParams>

but I have the following error :
Material link not found in lib : StadiumRoad

The NadeoImporter is in the same directory as the Maniaplanet.exe that i use in order to launch the game and play to Stadium.
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TGYoshi
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Re: NadeoImporter [update 2014/10/22]

Post by TGYoshi »

Specify Collection for the mesh too:

Code: Select all

<MeshParams MeshType="Static" Collection="Stadium" Scale="1">
...
=3
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lorino
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Re: NadeoImporter [update 2014/10/22]

Post by lorino »

yes it worked! I like when the solution is that simple :D

Thanks a lot.
SumwunSpeshial
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Joined: 30 Jan 2015, 12:47

Re: NadeoImporter [update 2014/10/22]

Post by SumwunSpeshial »

Unfortunately on my system I have non-latin characters on the path to my ManiaPlanet folder. I could potentially create an account with latin chars, but I'll have to reinstall a whole bunch of everything. Mybe you can fix codepage for the importer or suggest something?

Image
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mcrobert
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Re: NadeoImporter [update 2014/10/22]

Post by mcrobert »

You can include a video object ?
Image
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xrayjay
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Re: NadeoImporter [update 2014/10/22]

Post by xrayjay »

I request to update the NadeoMaterialLib with a few missing textures there:

Storm:
- Platform_D.dds
- Platform2_D.dds
- RoofCastle_D.dds
- Ornament_D.dds

Stadium:
- StadiumGrassFenceD.dds
or may an opportunity to use "growing" grass (like the stock grass on 0m level)

(that´s the ones i would use and didn´t find them inside the material lib, may there are more which are not usable yet?)

For sure not only the _D, the other referring tex also ^^

thx :thx:
Tipiizor
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Re: NadeoImporter [update 2014/10/22]

Post by Tipiizor »

And please the ability to use sprites to make some trees :)
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TMarc
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Re: NadeoImporter [update 2014/10/22]

Post by TMarc »

HawkGer wrote:Hey there! I encountered a strange behaviour today when creating some objects. Maybe someone here can explain it to me ...
Texture issues split to this thread
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dePaljas
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Re: NadeoImporter [update 2014/10/22]

Post by dePaljas »

Great tool, makes me go back to track building. I've been looking around but was unable to find below. Guys, is/are there:

1.
An overview of in-game textures for Stadium, like the one for Canyon here: http://doc.maniaplanet.com/creation/gen ... locks.html

2.
Or better yet, a 3ds Max library of materials with in-game textures available?

If so, would very much appreciate a link. Many thanks.

Oh and:
3.
Can you make a custom block skinnable in the map editor? Like with the inflatable (select a color). If so, how?
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