How moddable will the game be?
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How moddable will the game be?
Shootmania seems like the kind of game I've been waiting for, I'd like to mod/map like I used to in UT. But how much of the game will be accessible to modification? Will we be able to make full gametypes / guns, change movement physics, etc, will we be able to import our own assets (animations, textures, models, music), will there be a system in place so people can download files when joining a game, etc, etc. Would love to know! Thanks.
Re: How moddable will the game be?
Map creation and custom textures should be implemented easily enough. As for the actually modding of the game physics, right now the info on that is kind of ambiguous but I would probably be leaning towards no. The game is going to be running (I think) off of the same engine as TM2 Canyon which has atm a great map editor, custom car model import, custom textures (aka mods) import, and custom music import. There is also a system set up for dowloading files for maps. All these are not that obvious, but if you have experience with the Unreal Editor they should be a cinch.
Re: How moddable will the game be?
But will we have full control over the assets, as in map objects, shaders, lights, particles, etc, could we code an entire new gametype with new guns, the kind of thing we can do in UT or CS?
Re: How moddable will the game be?
I think you can make your own game modes because at the TwitchTV stream with MrBob there was a list of the gamemodes and a place where you could import your own modes, if I remember correctly.
Think about what the script can do with the game. I hope you can change physics and stuff for a lot of variation in the gameplay and more fun gametypes than the competitive side we've seen.
Think about what the script can do with the game. I hope you can change physics and stuff for a lot of variation in the gameplay and more fun gametypes than the competitive side we've seen.

Re: How moddable will the game be?
don't think animations/physics/shaders/particles/guns will be customizable. map objects importing may be introduced in Maniaplanet 2.0 update, which will come short before SM. gametypes will be customizable 100%, with ManiaScript.
- staff head of ESL TM²Stadium -
Re: How moddable will the game be?
I would be hesitant to say that the game physics and animations could be modded in the maniascript. I would expect that maniascript would be more for modding the game objectives and would be able to make things along the lines of TTT.
Re: How moddable will the game be?
Physics/weapons modification seems to be a thing people really want, I guess if you'd complain enough about it you might get it but I doubt it
I think Maniascript is a lot more "high level" than that.
Great things are still posible, look at pit fight.
It's a good thing too that it's restricted in that way. Do we really want to see CS/Quake/UT replicated?
You might say yes but I guarantee it will get stale very fast.
Time for something fresh I say, like Tron in a grassy castle ruins environment!

cybz wrote:But will we have full control over the assets, as in map objects, shaders, lights, particles, etc, could we code an entire new gametype with new guns, the kind of thing we can do in UT or CS?
I think Maniascript is a lot more "high level" than that.
Great things are still posible, look at pit fight.
It's a good thing too that it's restricted in that way. Do we really want to see CS/Quake/UT replicated?
You might say yes but I guarantee it will get stale very fast.
Time for something fresh I say, like Tron in a grassy castle ruins environment!
Re: How moddable will the game be?
Some of the kinds of customization are outlined in this blog post:
http://blog.maniaplanet.com/blog/2012/0 ... -planet-2/
http://blog.maniaplanet.com/blog/2012/0 ... -planet-2/
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: How moddable will the game be?
I think it will get more stale to have restrictions, it's always a good thing to have new and original things being made by the community, people who don't want to can always just join standard servers. In all the time I've played UT I don't think I've played more than 10% of it in standard servers I would just have been bored of it after a week. And recreating already existing maps is not really a problem in my opinion it just adds to the fun.coolsnake wrote:It's a good thing too that it's restricted in that way. Do we really want to see CS/Quake/UT replicated? You might say yes but I guarantee it will get stale very fast.
Time for something fresh I say, like Tron in a grassy castle ruins environment!
Re: How moddable will the game be?
Regarding the ability to change physics: Bear in mind that two more ShootMania environments will come in the future... with their own blocks, their own look, and most likely their own physics.
So Nadeo has good reason not to let us have too much control over changing the game, or else a new ShootMania title wouldn't be that appealing (since we could essentially make it ourselves).
They want to empower us as creators and players (and they will)... but it's also a careful tight-rope act they have to walk. They shouldn't do anything that would endanger their ability to sell future titles.
So Nadeo has good reason not to let us have too much control over changing the game, or else a new ShootMania title wouldn't be that appealing (since we could essentially make it ourselves).
They want to empower us as creators and players (and they will)... but it's also a careful tight-rope act they have to walk. They shouldn't do anything that would endanger their ability to sell future titles.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
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