Loot Drops

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mikepurdy1234
Posts: 141
Joined: 15 Jun 2010, 15:04

Loot Drops

Post by mikepurdy1234 »

RPG have items that fall from creatures. It could be ammo, coins, harvest material, or a wolf that drops a weapon.

Collecting lots of armor and upgrading your sword is a must in any RPG. If you are able to jump from map to map, then the loot drops would need to play into the other maps (enviros).

One could be a master at the scifi RPG but go into the western canyon enviro and his inventory be useless. Each enviro would have a different set of rules and loot to collect.

I'm not sure I know where I am going with this idea.
pspin
Posts: 30
Joined: 15 Jun 2010, 12:01

Re: Loot Drops

Post by pspin »

i think we can't think as for another RPG, hylis told everywhere that it won't be as the other RPGs. so our way of thinking must be quite false^^
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timae
Posts: 190
Joined: 15 Jun 2010, 11:25
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Re: Loot Drops

Post by timae »

i dont like the way, this forum is used at the moment. only collecting your thoughts of "what could be" or "woooow dont you think at that"? ...
this thread is absolutely nothing new or special. i think it should be closed soon...
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: Loot Drops

Post by tcq »

Or maybe integratet in the main thread "How could QuestMania Work?"
mikepurdy1234
Posts: 141
Joined: 15 Jun 2010, 15:04

Re: Loot Drops

Post by mikepurdy1234 »

I didn't want to put everything in one post... but if you think item collecting in a Quest game is trivial... fine, lock this
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