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[B0 & B1] Lightmap problems on some blocks
Posted: 14 Jul 2012, 10:39
by BlackShark
I have some lightmap problems when playing my old maps on tunnel entrance blocks near the water.
Blocks : 7-3-2 and 7-3-3
ATI Radeon HD7970
Win 7 - 64bit (ultra lightmaps enabled)
The map is :
http://tm.mania-exchange.com/s/tr/3090
Re: [B0 & B1] Lightmap problems on some blocks
Posted: 14 Jul 2012, 12:42
by Harrison_rus
I have this problem too (ultra lightmaps enabled too):
http://forum.maniaplanet.com/viewtopic. ... 61#p106609
Win 7 x64 home premium
NVIDIA GeForce 9800 GT
Re: [B0 & B1] Lightmap problems on some blocks
Posted: 14 Jul 2012, 13:02
by TMarc
strange, when I load you map in the editor, it first recalculates the shadows (I have set them to standard since ultra high is waste of time somehow

)
Re: [B0 & B1] Lightmap problems on some blocks
Posted: 14 Jul 2012, 13:30
by BlackShark
TMarc wrote:strange, when I load you map in the editor, it first recalculates the shadows (I have set them to standard since ultra high is waste of time somehow

)
Loading a map in the editor always force a shadow recompute if the game has been updated. But so far I have never seen lightmap incompatibilities between game updates so you could always play the old maps fine without having to recompile them.
Re-download the map and just play it in local/solo play to see the issue. If you don't want to spend 3 minutes driving this long and difficult track, just use the free cam.
Re: [B0 & B1] Lightmap problems on some blocks
Posted: 14 Jul 2012, 13:51
by TMarc