Re: SMAseco (Xaseco for Shootmania) development
Posted: 19 Jul 2012, 15:59
This might sound strange after my reactions in the XAseco topic...
Maybe you can set up an git system and get the community involved in this project. I'd love to participate in this project.
When getting the community involved like this, you might get a bigger userbase.
I think you should start off with renewing the base (core - dedicated/database handling), after that the plugins might evolve rapidly...
Maybe you can set up an git system and get the community involved in this project. I'd love to participate in this project.
When getting the community involved like this, you might get a bigger userbase.
I think you should start off with renewing the base (core - dedicated/database handling), after that the plugins might evolve rapidly...