[B1.2] Crash after weird lightmap calculation

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TMarc
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Joined: 05 Apr 2011, 19:10
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[B1.2] Crash after weird lightmap calculation

Post by TMarc »

To respond to a different topic, I created a very small map with lights in it.
I let calculate lightmap in high quality, and after saving, it came out like this.
TMC_B1.2_Weird_lightmap.png
TMC_B1.2_Weird_lightmap2.png
Lights.gbx

Then I exited the editor, loaded the map, and it was displayed fine.

Lichter.gbx

Then I saved with a different file, and when I exited the editor, it crashed.
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