[B1.2] Crash after weird lightmap calculation
Posted: 26 Jul 2012, 21:20
To respond to a different topic, I created a very small map with lights in it.
I let calculate lightmap in high quality, and after saving, it came out like this.
Lights.gbx
Then I exited the editor, loaded the map, and it was displayed fine.
Lichter.gbx
Then I saved with a different file, and when I exited the editor, it crashed.
I let calculate lightmap in high quality, and after saving, it came out like this.
Lights.gbx
Then I exited the editor, loaded the map, and it was displayed fine.
Lichter.gbx
Then I saved with a different file, and when I exited the editor, it crashed.