Game mode bound to map?

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g1ock.0ut
Posts: 39
Joined: 27 Jul 2012, 01:30

Game mode bound to map?

Post by g1ock.0ut »

Is it possible to have a map in a server rotation that forces a script? I've made a royal map that I think needs a larger off zone when it's fully closed. Also, I've remade "Awp_map" from cs 1.6 and I'd like that map to force into instagib battle or instagib team deathmatch

If anyone would like to help script I'll add your name in the map(s) somewhere.
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Knutselmaaster
Posts: 1206
Joined: 15 Jun 2010, 18:03
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Re: Game mode bound to map?

Post by Knutselmaaster »

That is a good question indeed, i don't think that it is possible, but it would be very nice.
As instagib is not a default gamemode, it would be quite complicated to get the script to all users and the server.
Default gamemode scripts are already there so are easier to execute.
but maybe with a .loc file, like other custom stuff like skins and music.
Maybe someone has a more precise response?
Mariomarco
Posts: 52
Joined: 23 Jul 2012, 16:02

Re: Game mode bound to map?

Post by Mariomarco »

Yes it is I'm currently programming an editor plugin and a serverside to use the features :)
g1ock.0ut
Posts: 39
Joined: 27 Jul 2012, 01:30

Re: Game mode bound to map?

Post by g1ock.0ut »

awesome mario :thumbsup:

I'm excited to hear more about that
Mariomarco
Posts: 52
Joined: 23 Jul 2012, 16:02

Re: Game mode bound to map?

Post by Mariomarco »

So you mean the server changes mode if the map mode changes?

The feature is maybe implemented in an upcoming update on the "The Editable Mode", so stay tuned!
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