Is it possible to have a map in a server rotation that forces a script? I've made a royal map that I think needs a larger off zone when it's fully closed. Also, I've remade "Awp_map" from cs 1.6 and I'd like that map to force into instagib battle or instagib team deathmatch
If anyone would like to help script I'll add your name in the map(s) somewhere.
Game mode bound to map?
Moderator: English Moderator
- Knutselmaaster
- Posts: 1206
- Joined: 15 Jun 2010, 18:03
- Manialink: intr
- Location: Somewhere between Paris and Disney in France.
- Contact:
Re: Game mode bound to map?
That is a good question indeed, i don't think that it is possible, but it would be very nice.
As instagib is not a default gamemode, it would be quite complicated to get the script to all users and the server.
Default gamemode scripts are already there so are easier to execute.
but maybe with a .loc file, like other custom stuff like skins and music.
Maybe someone has a more precise response?
As instagib is not a default gamemode, it would be quite complicated to get the script to all users and the server.
Default gamemode scripts are already there so are easier to execute.
but maybe with a .loc file, like other custom stuff like skins and music.
Maybe someone has a more precise response?
-
- Posts: 52
- Joined: 23 Jul 2012, 16:02
- Manialink: Mariomarco
Re: Game mode bound to map?
Yes it is I'm currently programming an editor plugin and a serverside to use the features 

Re: Game mode bound to map?
awesome mario
I'm excited to hear more about that

I'm excited to hear more about that
-
- Posts: 52
- Joined: 23 Jul 2012, 16:02
- Manialink: Mariomarco
Re: Game mode bound to map?
So you mean the server changes mode if the map mode changes?
The feature is maybe implemented in an upcoming update on the "The Editable Mode", so stay tuned!
The feature is maybe implemented in an upcoming update on the "The Editable Mode", so stay tuned!
Who is online
Users browsing this forum: No registered users and 2 guests