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Game mode bound to map?
Posted: 30 Jul 2012, 02:05
by g1ock.0ut
Is it possible to have a map in a server rotation that forces a script? I've made a royal map that I think needs a larger off zone when it's fully closed. Also, I've remade "Awp_map" from cs 1.6 and I'd like that map to force into instagib battle or instagib team deathmatch
If anyone would like to help script I'll add your name in the map(s) somewhere.
Re: Game mode bound to map?
Posted: 17 Aug 2012, 21:21
by Knutselmaaster
That is a good question indeed, i don't think that it is possible, but it would be very nice.
As instagib is not a default gamemode, it would be quite complicated to get the script to all users and the server.
Default gamemode scripts are already there so are easier to execute.
but maybe with a .loc file, like other custom stuff like skins and music.
Maybe someone has a more precise response?
Re: Game mode bound to map?
Posted: 28 Aug 2012, 11:49
by Mariomarco
Yes it is I'm currently programming an editor plugin and a serverside to use the features

Re: Game mode bound to map?
Posted: 28 Aug 2012, 21:51
by g1ock.0ut
awesome mario
I'm excited to hear more about that
Re: Game mode bound to map?
Posted: 10 Sep 2012, 22:36
by Mariomarco
So you mean the server changes mode if the map mode changes?
The feature is maybe implemented in an upcoming update on the "The Editable Mode", so stay tuned!