How do you calculate cm/360°?

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foreverstallone
Posts: 3
Joined: 03 Aug 2012, 14:05

How do you calculate cm/360°?

Post by foreverstallone »

Hi, how do you calculate *exactly* the distance that it takes to do a 360° with your mouse?
On quakelive you need m_yaw, windows sensitivity multiplier, in-game sensi and mouse resolution (dpi).
How it works on shootmania?
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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: How do you calculate cm/360°?

Post by Awpteamoose »

I just measure with a ruler and increase/decrease sens if it's mismatching.
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nyquist
Posts: 49
Joined: 04 Jul 2012, 01:34

Re: How do you calculate cm/360°?

Post by nyquist »

Move 360° in the game and then measure the distance your mouse moved on the mousepad. Start at the begining of your mousepad and move the mouse horizontaly in a straight line. :)
Vipox
Posts: 1
Joined: 03 Aug 2012, 21:16

Re: How do you calculate cm/360°?

Post by Vipox »

so any pros in here who want to share how many cm they do for 360°?
i think about increasing my sensitivity for faster turn around but :unsure: :D
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SuCCeSSoR-040
Posts: 84
Joined: 16 Oct 2011, 21:26

Re: How do you calculate cm/360°?

Post by SuCCeSSoR-040 »

Vipox wrote:so any pros in here who want to share how many cm they do for 360°?
i think about increasing my sensitivity for faster turn around but :unsure: :D
Well, what can I say. If you can get used to a higher sensitivity the better. If it really gets too high for your liking then tone it down a bit. But hey, NOT before you gave it a good try.
Do like it fits you. ;)
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