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How do you calculate cm/360°?

Posted: 03 Aug 2012, 14:12
by foreverstallone
Hi, how do you calculate *exactly* the distance that it takes to do a 360° with your mouse?
On quakelive you need m_yaw, windows sensitivity multiplier, in-game sensi and mouse resolution (dpi).
How it works on shootmania?

Re: How do you calculate cm/360°?

Posted: 03 Aug 2012, 16:01
by Awpteamoose
I just measure with a ruler and increase/decrease sens if it's mismatching.

Re: How do you calculate cm/360°?

Posted: 03 Aug 2012, 19:52
by nyquist
Move 360° in the game and then measure the distance your mouse moved on the mousepad. Start at the begining of your mousepad and move the mouse horizontaly in a straight line. :)

Re: How do you calculate cm/360°?

Posted: 03 Aug 2012, 21:20
by Vipox
so any pros in here who want to share how many cm they do for 360°?
i think about increasing my sensitivity for faster turn around but :unsure: :D

Re: How do you calculate cm/360°?

Posted: 04 Aug 2012, 02:44
by SuCCeSSoR-040
Vipox wrote:so any pros in here who want to share how many cm they do for 360°?
i think about increasing my sensitivity for faster turn around but :unsure: :D
Well, what can I say. If you can get used to a higher sensitivity the better. If it really gets too high for your liking then tone it down a bit. But hey, NOT before you gave it a good try.
Do like it fits you. ;)