Page 1 of 2
Editor Help Tips and Tricks
Posted: 11 Oct 2012, 13:47
by Demented
I started this topic so that people can share Tips & Tricks they have discovered or Ask & Answer Questions using the Track Editor.
I found a way to make a multilap race with a remote start location:
Start with a multilap Start/Finish block,
then a bit of track and a Finish block,
then some more track and checkpoints,
then back to the Finish block.
Each time you pass the Finish block it will count a lap and you don't have to go back through the "Multilap" block again.
Just be sure not to place any checkpoints between the Start/Finish/Multilap block and the Finish block.
A Simple Example:

Re: Editor Tips and Tricks
Posted: 13 Oct 2012, 18:19
by TMarc
Does this really validate? Rather sounds like a bug to me...
Re: Editor Tips and Tricks
Posted: 13 Oct 2012, 22:09
by Omnixor
ofc that works, and always did.
Re: Editor Tips and Tricks
Posted: 15 Oct 2012, 07:27
by tcq
Works good and it was used already in multiple league maps at ET

Re: Editor Tips and Tricks
Posted: 15 Oct 2012, 15:06
by Demented
Yep. I've used this method a few times when I want a remote start location. I kind of wish there was a Start block made just for doing that though. Maybe even a random start location. IE: You place two, three or more starts and the game chooses one randomly at race start.
So, does anyone have any other building tricks or tips?
Re: Editor Help Tips and Tricks
Posted: 11 Jul 2013, 14:21
by Demented
Some Help With
Valley Block Placements
Creating an Arch,
From Topic ~
Trackmania 2 Valley blocks overview:
[quote="

I've seen this arch in maps but haven't had any luck creating one myself. Anyone know what I'm doing wrong? What steps are needed to produce an arch?[/quote]
TMarc wrote:you need to place the mountain 4 type block exactly as shown in the miniature image:
Then fill the intersection with block 6-3-7:
No you can click 1 to 3 times to alter its apparence, as there are three variantions built-in:
VoilÃ

Re: Editor Help Tips and Tricks
Posted: 11 Jul 2013, 14:44
by Demented
Placing Raised Forest Roads in Valley:
From Topic
Valley: Blocks 5-3-x and 5-4-x
sayotoshi wrote:Hi,
Maybe this is stupid problem, but I wryly don't know how to place those blocks on map. When I take any of those blocks and trying to place on map, they are lighted in red, even if I trying to place it on empty map. How to use them???
These are the blocks in question:
TMarc wrote:You need to use the terraforming block 6 (this is some kind of forest or swamp, it has "OVERLAY" on it) before on a larger area.
Here it is:
Map attached (only to open in editor as it is not validated - without start and finish):
https://www.dropbox.com/s/hp6f3s9abo3nf ... _y.Map.Gbx
Hint: Use CTRL key and left mouse button click to "pick" the current block under the cursor. Then you know which block it is

Re: Editor Help Tips and Tricks
Posted: 11 Jul 2013, 15:01
by Demented
More - Placing Raised Forest Roads in Valley:
From Topic
Valley: Blocks 5-3-x and 5-4-x
Soprah wrote:If you create a new block ( e.g. 5-4-3 )
that reaches a new level, you can't create any block which can be build on the new level. You even can't create a normal, simple road ( 5-3-1)

on the new level. You are forced to take a block that goes down, to the lower normal level.
Is that intended?
Thanks again to TMarc for the detailed explanations on placing these blocks.
Re: Editor Help Tips and Tricks
Posted: 11 Jul 2013, 15:25
by Demented
Question about Custom Objects:
Can they be snapped to a grid?
Re: Editor Help Tips and Tricks
Posted: 11 Jul 2013, 22:59
by TMarc
you mean the small objects included with Valley? no, they can be positionend nearly randomly only.
Grid snapping for objects depends on some settings or it will only be available later I think.