Beta 2 regarding to timeattack-obstacle

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SuperEd
Posts: 3
Joined: 22 Dec 2012, 05:58

Beta 2 regarding to timeattack-obstacle

Post by SuperEd »

My opinion as a hardcore timeattacker is that, new features (slide, grappling, and walljump), unlike having a little bit of a random result, add to the game, and i cant complain about that.
Jumping instantly after landing is so hard now. Dont know the reason behind this, but it makes fence jumping / horizontal-grill jumping and rondin climbing quite a nuisance. Not like they're impossible now, but it makes a clear run with 0 respawns quite an impossible thing to do in some cases that, in comparison, were so possible before.
*edit - might have something to do with using stamina before the landing, maybe related to speed, maybe related to releasing and pressing again the action button, not sure yet
Trees arent climbable now, they were a nice obstacle and they're removed now. You can climb them, but not from the floor level, only once you reach the main branch.

My suggestion, dont build patches that reduce any modes' playability. Or, if they do, give the option to not-use it iwhen hosting, so timeattack/obstacle can still be fully playable.
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Alinoa
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Location: France, Paris
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Re: Beta 2 regarding to timeattack-obstacle

Post by Alinoa »

Could you please post your gameplay feedbacks on the following topic: http://forum.maniaplanet.com/viewtopic. ... 49&start=0?
Thank you :)
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SuperEd
Posts: 3
Joined: 22 Dec 2012, 05:58

Re: Beta 2 regarding to timeattack-obstacle

Post by SuperEd »

will do ty
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