[SUGGESTIONS] Post your suggestions for ManiaScript here

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SMPuga
Posts: 4
Joined: 25 Dec 2012, 21:54

[SUGGESTIONS] Post your suggestions for ManiaScript here

Post by SMPuga »

Wanted modders to know what you want from them or even to do it? If yes, and you are having some ideas, post'em here and maybe some scripta will read'em.
My GameMode suggestions (if possible to do, someone, please make'em):
Juggernaught:
Recommended Playercount: 3-7 v 1
- One player is randomly chosen to become red
- He has double armor
- Blue team tries to eliminate him
- Only the red player can score, by eliminating blue players
- If a blue player eliminates the red one, he becomes him and the eliminated red respawns as blue
Winning Conditions: Achieving Eliminationlimit/Having the most eliminations in the configured timelimit
Payload:
Recommended Playercount: 2-x v 2-x
- If you know TF2, you know what this is
- Blue team must push their bombcart on the rail around some poles to the goal - a hole in the ground
- Bombcart heals its pushers
- When the bombcart is pushed around a pole, blue's time is extended
- Red team must keep'em from the goal for the configured time
- A red player standing in front of the bombcart prevents it from moving
- Abandoned cart starts moving back slowly after configured time
Winning Conditions: Blue: Achieve the goal
Red: Keep blue from the goal for configured time
Payload Race:
Recommended Playercount: 2-x v 2-x
- Like Payload, but both teams push the cart, and the first one to reach the goal wins
- Teams share the goal
- Each team has its own timelimit, when it ends, the other team wins
- Poles extend team timelimit
Winning Conditions: Reach goal first/Let the other team's timelimit end
Payload Tug of War:
Recommended Playercount: 2-x v 2-x
- Like Payload, but there are two goals, one rail and a cart
- Both teams can push the cart away from/to their/enemies' goal
- Team pushpower is strengthens as the cart moves closer to their goal
- There is one timelimit
Winning Conditions: Achieve the goal/Be the team that has the cart farther from their goal at the end of the timelimit
Special Delivery:
Recommended Playercount: 2-x v 2-x
- Another mode from TF2
- There is one flag and a pole on the map
- Teams must capture the flag and when holding it, they can capture the pole
- Flag, when dropped, can be retaken for the configured timelimit by its dropper-team
- Flag, if not retaken, is teleported back to its original place
Winnning Conditions: Capture the pole
Saxton Hale/Boss Fight:
Recommended Playercount: 6-x v 1
- TF2 mod gamemode
- One player is red, has 100 times normal armor, no weapon - is just a close-fighter, but has IKs (instant kills)
- Nobody respawns
Winning Conditions: Kill all red/boss
King of the Flag:
Recommended Playercount: Team: 2-x v 2-x
FFA: 4-x
- Another TF2 mod gamemode
- Can have Team and FFA versions
- There is one neutral flag in the middle of the map
- When you capture the flag, hold it for as long as possible
- When you die, the flag drops
Winning Conditions: Team: Hold the flag for the timelimit (with breaks maybe)
FFA: Hold the flag for the timelimit, without breaks (i.e. dying)
Soulsteal:
Recommended Playercount: 4-x
- Deathmatch with a twist
- Players get +1 armor for every kill
- When they die, they respawn with just 1 armor
Winning Conditions: *WIP*
Transmitter FFA:
- Every player owns a pole
- You can eliminate a player only by capturing his pole
- Otherwise the player respawns
- There should be OffZone around the pole
- You can access the pole through the OffZone only in the time when the player is eliminated
- Time between elimination and respawn periodically extends
Winning Conditions: Be the last man standing
Transmitter Team:
- Every team owns a pole
- Every time their opponents capture it, a random teammate dies
- Otherwise they respawn
- There should be a periodically accessible OffZone around the pole
- Time period decreases as time goes by
Winning Conditions: Be the last team standing

My EditorPluginScript Suggestions:
Control Panels:
- When shot on, turns on/off something
- Must be bound to an object
Teleporter:
- You come in in one area and come out in another
- Should have a setting where you choose if you go from 1 to 2 or the teleporter works from both sides

Feel free to post feedback on anybodies suggestion, but mark your feedback...
For Modders: Post links if any suggestion was approved and realised, thanks. (Mark as realisation)
Sorry for my sometimes bad english, if you do not understand anything, PM-ask me
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