I'm somewhat confused

Discuss everything related to Maniaplanet.

Moderator: English Moderator

Post Reply
User avatar
TStarGermany
Posts: 466
Joined: 15 Jun 2010, 11:05
Contact:

I'm somewhat confused

Post by TStarGermany »

To be honest, I don't know what's going on. Since the last update...

- the GUI looks confused and shattered into pieces .. why exactly do I have to fill my MP desktop with seperate "Royal/Exp" titles when these modes are available within the "Storm" title as well ? I don't get it.

- (BTW having a ML in your nickname will not only make your "message center" a death trap (clicking X will not close, but call your ML), the same happens on servers and can even influence other players' ability to click buttons)

- gameplay of the Royal/Exp has become somewhat confusing and pointless (random number of multiple lives, trading exp pts for upgrades.. what is this?)

- moving the player feels like steering a tugboat, unprecise and sloppy and in general, it makes any movement more predictable = everyone is an easy target (and it shows, most duels between multiple players feel and sound like a flipper arcade game *dingdingding*everyoneisdead*)

I feel like being flooded by a multitude of dis-improvements, making MP look and feel more pre-alpha than beta 2.
I don't even really know what to say about this, it just baffles me :shock:
Timmeh7
Posts: 242
Joined: 09 Oct 2010, 23:56

Re: I'm somewhat confused

Post by Timmeh7 »

TStarGermany wrote: - the GUI looks confused and shattered into pieces .. why exactly do I have to fill my MP desktop with seperate "Royal/Exp" titles when these modes are available within the "Storm" title as well ? I don't get it.
I guess Royal is now seperate because it will be free-to-play. Royal Exp is, the name tells it all, an experimental version of the title with some changes.
TStarGermany wrote: - gameplay of the Royal/Exp has become somewhat confusing and pointless (random number of multiple lives, trading exp pts for upgrades.. what is this?)
Random number of multiple lives? I can't remember that playing royal. There is a new feature, that when you are eliminated before the offzone got activated, you will respawn with 1 armor.
Concerning the trading of exp pts, I don't like it either, it just sucks to start with 1 armor, 1 ammo (with a super long reloading time) and barely no stamina at all.
TStarGermany wrote:To be honest, I don't know what's going on. Since the last update...
- moving the player feels like steering a tugboat, unprecise and sloppy and in general, it makes any movement more predictable = everyone is an easy target (and it shows, most duels between multiple players feel and sound like a flipper arcade game *dingdingding*everyoneisdead*)
I agree, the feeling of the movement somehow changed, but why do think that everyone's movement is suddenly more predictable? In case of doubt, I'd even say it's less predictable due to progressive jumps.
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: I'm somewhat confused

Post by Hylis »

Quite precise answer, nothing to add.

If you feel that we are back to a previous timing, it is normal. Beta 2 is a N.0 version and comes with a lot of time to adapt for players and also for us to make improvements on some major changes. Let some time for it to stabilize among player and us to work. Some players see the additions and would not like to go to Beta 1, or they would feel that we are going backward, some other see the subtractions and would rather go backward. But I would be surprised that you would erase the changelog so quickly.
felipeocr
Posts: 4
Joined: 06 Jan 2013, 16:05

Re: I'm somewhat confused

Post by felipeocr »

TStarGermany wrote:To be honest, I don't know what's going on. Since the last update...

- the GUI looks confused and shattered into pieces .. why exactly do I have to fill my MP desktop with seperate "Royal/Exp" titles when these modes are available within the "Storm" title as well ? I don't get it.
I have the same question. I know that royal is a separeted product, but is Elite a separated product too? Joust and Heroes? Its really annoying a big number of products to mess our tiles and the interface. It's more simple have 2 different products Shootmania Free (with its free modes) and Shootmania Storm (with all modes).

Another question is: ManiaHome

Theres a link to "Play Shootmania Storm" if Royal is a different product it's good to have "Play Shootmania Royal" there too.. or like I said "Play Shootmania Storm" and "Play Shootmania Free". The others games like Trackmania² will appear there too?

Please: An interface to change our email and password through ManiaPlanet.

More one Question: Filter Game Mode [All}

When I click there don't have the shootmania gamemodes just the trackmania (Time Attack, Rounds, Team, Laps, Cup, Stunts)
Timmeh7
Posts: 242
Joined: 09 Oct 2010, 23:56

Re: I'm somewhat confused

Post by Timmeh7 »

felipeocr wrote: I have the same question. I know that royal is a separeted product, but is Elite a separated product too? Joust and Heroes? Its really annoying a big number of products to mess our tiles and the interface. It's more simple have 2 different products Shootmania Free (with its free modes) and Shootmania Storm (with all modes).
I recommend you to read this blog entry. ;)
Tiles + Stations
The goal is to enable for some players to create a customized experience with pre-downloaded datas thanks to titles (mods, scripts, maps, servers etc.) and services thanks to stations (ladders, updates, clouding, events etc.)
In my understanding, Royal, Elite, etc. are seperated titles with their own stations in the menu because they are supposed to have their own ladder. They could also be simple gamemodes in the Storm title, but for some modes, especially competitive modes like Elite, Joust and Royal, it might be a good decision to have a seperate ladder. If Elite would be included in Storm, you couldn't tell if I'm a good Elite-player, because I could have received all my ladder points playing Melee or something.
User avatar
TStarGermany
Posts: 466
Joined: 15 Jun 2010, 11:05
Contact:

Re: I'm somewhat confused

Post by TStarGermany »

Timmeh7 wrote:I guess Royal is now seperate because it will be free-to-play. Royal Exp is, the name tells it all, an experimental version of the title with some changes.
As I said - it's just irritating, having a seemingly seperate title, which then appears as a normal gamemode within another title. That's all.
TStarGermany wrote:Random number of multiple lives? I can't remember that playing royal. There is a new feature, that when you are eliminated before the offzone got activated, you will respawn with 1 armor.
For some unknown reason, the majority of players yesterday didn't go for pole activation points anymore, but got lost in many battles in outer skirts of the map. People respawned and respawned multiple times.

I thought the game mode was broken and only realised the change after someone finally decided to activate the pole and only THEN, people stopped respawning = Pole activation was too rarely seen to understand quickly what was going on.
Concerning the trading of exp pts, I don't like it either, it just sucks to start with 1 armor, 1 ammo (with a super long reloading time) and barely no stamina at all.
It's super strange to play - either you're one of the guys with high attributes - or someone without. In either case, it causes an imbalance in play which is opposed to the "everyone has the same chance" player vs. player action attitude, which is essential for royal and melee

(BTW: Is it coincidence that I didn't see any melee server yesterday or did I miss something in the changelogs ?)
I agree, the feeling of the movement somehow changed, but why do think that everyone's movement is suddenly more predictable?
It ~seems to me~ that the movement of the players was changed in a way that it resembles "natural" movement a bit more.. meaning i.e. if you run fast and you try to stop suddenly, the "body weight" of the player persona will cause the player's body to somehow "roll on" forward after you let go your forward key...

And this phenomenon becomes more obvious if you try to navigate quickly in confined spaces (like when going up stairway case build parts 2-2-5).
Instead of quick movements, you have the feeling of steering a tugboat, having to steer in 1 direction early, while the player body is still going in the other direction. And because these smoothed movements are unavoidable, they are predictable.

I played 1 or 2 hours of Royal last night and I can say that predicting peoples' movements was INCREDIBLY easy - It almost felt like shooting at sitting ducks on a rifle range. Unfortunately the good players were able to do the same thing with me ;) That's why I made the comparison to a flipper arcade game.
In case of doubt, I'd even say it's less predictable due to progressive jumps.
Progressive jumps are cool, but due to these smoothed out movements, a jumping player has also become an easy target.

O BTW:
The seemingly increased "weight" of players has lead to some irregularities on known maps, i.e. that you either land short on calculated pad jumps or that you have a really hard time climbing up parts like 2-3-3 or 2-3-4, or trees... I'm pretty sure that's an undesired side effect, or is it ?
Hylis wrote:Let some time for it to stabilize among player and us to work.
Sure. It's just that I had to mention this, because after getting back to MP/SM after 2 weeks of abstinence or so, I was baffled by how cluttered and confusing the experience is at this moment.
Post Reply

Return to “Maniaplanet”

Who is online

Users browsing this forum: No registered users and 1 guest