round shapes + roadsign triggerblock

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BLiNNeMaNS
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round shapes + roadsign triggerblock

Post by BLiNNeMaNS »

Really hoping to see a few more shapes in the mediatracker section.
The 2D triangles are great, but would love to have the ability to draw sharp circles as well, better yet, 90 degree quarter circle shapes with a thick border (open in the center).
That would really allow more creativity in the intros .

Would of course be better if we could alter the axis of 1 side of a 2d trianlge ourselves. allowing to choose if it bends inside or outside.


2nd part i am looking for is a trigger block for roadsigns (clientside only)

As i am a sucker for re-uses, this way you can re-use a (special) signboard which has an A and a B trigger.
(arrow left and right for instance, or on themed tracks chicken and egg)
tcq
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Joined: 15 Jun 2010, 11:02

Re: round shapes + roadsign triggerblock

Post by tcq »

BLiNNeMaNS wrote: 2nd part i am looking for is a trigger block for roadsigns (clientside only)

As i am a sucker for re-uses, this way you can re-use a (special) signboard which has an A and a B trigger.
(arrow left and right for instance, or on themed tracks chicken and egg)
This would be awesome. Another thing, would be, to place different signs on the front and the back of a sign block.
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fastforza
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Re: round shapes + roadsign triggerblock

Post by fastforza »

If Nadeo won't add it, I'm sure you could possibly execute a ManiaScript. :)
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BLiNNeMaNS
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Re: round shapes + roadsign triggerblock

Post by BLiNNeMaNS »

not so sure about that.
The idea of triggering billboards ask for deeper coding.

- the trigger needs to know which billboard to change
- the trigger needs to alter the sign only for the person who triggers it.
(and auto reset at every restart, but not on a normal respawn)

both of these 2 things i think will be impossible to accomplish through maniascripting
CAR-AZY
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Joined: 16 Jun 2010, 09:56

Re: round shapes + roadsign triggerblock

Post by CAR-AZY »

For the shapes: have some default "simple" shapes, and then some advanced ones made by inputting algebraic formulae (since that's what the program will be using them to calculate the shapes anyways)

With the advanced option you could create any shape you needed, as long as you knew some algebra. (and if you don't know it, you could just google it :P )

There are already advanced menus in other MT features, so it shouldn't be too hard to implement (I have no coding experience, so I could be completely wrong about that)
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