IPL6 - Map list and Discussion
Posted: 18 Jan 2013, 19:44
I feel more community involvement is needed in the selection process. The recent closed poll is a great first step, but as a whole there needs to be more transparency regarding the discussions on the map selection then there currently is. Respecting the authority the IPL staff has to make the final decision on the map pool for IPL6, the players are the ones that have to play them. Without the support of the players the ShootMania portion of IPL wouldn't even be possible.
There should be clearer guidelines on what IPL is looking for in a map list rather than "what we like". Map makers need to have direction on what to change in their maps. As it stands right now I don't think IPL has opened any dialog with the map makers themselves regarding their maps that are being considered with the exception of maybe one or two of them. Up until yesterday IPL didn't even know how to get a hold of the creator that made ProvingGround and The Switch. And id_ has received no feedback from IPL on any of the 4 versions of Rust he has made.
There has been two HUGE community tournaments hosted by SK the past 2 Sundays, packed with 16 teams and great games on a variety of the new maps, yet no feedback was requested by IPL on how those tournaments played out with the different maps.
As for Breach, it feels like it is like a giant free for all with no flow or coordination. The final version of this map is by far the worst. One of the biggest issues with this map was that the creator came out with 10 different versions (give or take a couple) over the course of what felt like a few days, leaving each version no room to be extensively tested. Part of this I blame on the urgency IPL has seemed to place on selecting a map list for IPL6, which is still over 2 months away. There were previous versions of breach that played much better than this final version.
IPL is about to start weekly tournaments that will have an effect on how teams are seeded at IPL6 within the next week on a plethora of new maps. In an effort to allow teams adequate time to practice and prepare the results of this poll and all things regarding the map-list should be, and I'll say it until I am blue in the face, transparent.
There should be clearer guidelines on what IPL is looking for in a map list rather than "what we like". Map makers need to have direction on what to change in their maps. As it stands right now I don't think IPL has opened any dialog with the map makers themselves regarding their maps that are being considered with the exception of maybe one or two of them. Up until yesterday IPL didn't even know how to get a hold of the creator that made ProvingGround and The Switch. And id_ has received no feedback from IPL on any of the 4 versions of Rust he has made.
There has been two HUGE community tournaments hosted by SK the past 2 Sundays, packed with 16 teams and great games on a variety of the new maps, yet no feedback was requested by IPL on how those tournaments played out with the different maps.
As for Breach, it feels like it is like a giant free for all with no flow or coordination. The final version of this map is by far the worst. One of the biggest issues with this map was that the creator came out with 10 different versions (give or take a couple) over the course of what felt like a few days, leaving each version no room to be extensively tested. Part of this I blame on the urgency IPL has seemed to place on selecting a map list for IPL6, which is still over 2 months away. There were previous versions of breach that played much better than this final version.
IPL is about to start weekly tournaments that will have an effect on how teams are seeded at IPL6 within the next week on a plethora of new maps. In an effort to allow teams adequate time to practice and prepare the results of this poll and all things regarding the map-list should be, and I'll say it until I am blue in the face, transparent.