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[B3][Fixed] Block Placement Bug

Posted: 17 Feb 2013, 14:19
by Skeleton
If I place TechPathSlopeStraight Ground Variant facing in front of the open doorways of bunkers 6, 7 and 8 it removes the edge of the tech path to grass clip at the door leaving a hole.

Image

Re: [B3] Block Placement Bug

Posted: 18 Feb 2013, 01:45
by TMarc
it looks similar to the archway bug, so it is rather due the the tech blocks and not the the others?

Re: [B3] Block Placement Bug

Posted: 18 Feb 2013, 10:01
by Fix
the archway bug ?

Re: [B3] Block Placement Bug

Posted: 18 Feb 2013, 10:09
by Fix
Thanks for the naming skeleton by the way ;p
The screenshot is still one of the best tools =)
I fixed it thanks.

Re: [B3][Fixed] Block Placement Bug

Posted: 18 Feb 2013, 10:14
by Skeleton
I guess my first screen shot wasn't the best, I was just taking more to give full explanation.
Fix wrote:Thanks for the naming skeleton by the way ;p
I'm using the blockmodelincursor script to make it faster what block I am talking about for you :thumbsup:

Re: [B3][Fixed] Block Placement Bug

Posted: 18 Feb 2013, 10:17
by Skeleton
You're welcome by the way.
I might even get to play this game one day :roflol:
Alpha/Beta testing and all I have done is search for texture and block bugs.
I leave all the ingame things to everyone else, I've never really liked shooting games :roflol:

Skele

Re: [B3] Block Placement Bug

Posted: 18 Feb 2013, 21:34
by TMarc
Fix wrote:the archway bug ?
this here: [B3] Deleting Block Error
of course it is not a bug of the arch itself ;)

Re: [B3][Fixed] Block Placement Bug

Posted: 18 Feb 2013, 21:48
by Skeleton
I think it's all the same bug. When this part of the TechPath gets remove when something gets put near it (like it's meant to when you put another piece of TechPath there) it's not being replaced by anything.

But if Fix says it's fixed it's fixed :yes:

:roflol:

Re: [B3][Fixed] Block Placement Bug

Posted: 18 Feb 2013, 22:19
by TMarc
Aye :lol: