[B3][Fixed] Block Placement Bug

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Skeleton
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[B3][Fixed] Block Placement Bug

Post by Skeleton »

If I place TechPathSlopeStraight Ground Variant facing in front of the open doorways of bunkers 6, 7 and 8 it removes the edge of the tech path to grass clip at the door leaving a hole.

Image
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TMarc
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Re: [B3] Block Placement Bug

Post by TMarc »

it looks similar to the archway bug, so it is rather due the the tech blocks and not the the others?
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Nadeo
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Re: [B3] Block Placement Bug

Post by Fix »

the archway bug ?
Fix
Nadeo
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Re: [B3] Block Placement Bug

Post by Fix »

Thanks for the naming skeleton by the way ;p
The screenshot is still one of the best tools =)
I fixed it thanks.
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Skeleton
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Re: [B3][Fixed] Block Placement Bug

Post by Skeleton »

I guess my first screen shot wasn't the best, I was just taking more to give full explanation.
Fix wrote:Thanks for the naming skeleton by the way ;p
I'm using the blockmodelincursor script to make it faster what block I am talking about for you :thumbsup:
Last edited by Skeleton on 18 Feb 2013, 10:19, edited 1 time in total.
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Skeleton
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Re: [B3][Fixed] Block Placement Bug

Post by Skeleton »

You're welcome by the way.
I might even get to play this game one day :roflol:
Alpha/Beta testing and all I have done is search for texture and block bugs.
I leave all the ingame things to everyone else, I've never really liked shooting games :roflol:

Skele
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TMarc
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Re: [B3] Block Placement Bug

Post by TMarc »

Fix wrote:the archway bug ?
this here: [B3] Deleting Block Error
of course it is not a bug of the arch itself ;)
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Skeleton
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Re: [B3][Fixed] Block Placement Bug

Post by Skeleton »

I think it's all the same bug. When this part of the TechPath gets remove when something gets put near it (like it's meant to when you put another piece of TechPath there) it's not being replaced by anything.

But if Fix says it's fixed it's fixed :yes:

:roflol:
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Re: [B3][Fixed] Block Placement Bug

Post by TMarc »

Aye :lol:
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