If I place TechPathSlopeStraight Ground Variant facing in front of the open doorways of bunkers 6, 7 and 8 it removes the edge of the tech path to grass clip at the door leaving a hole.
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[B3][Fixed] Block Placement Bug
Moderator: NADEO
Re: [B3] Block Placement Bug
it looks similar to the archway bug, so it is rather due the the tech blocks and not the the others?
Re: [B3] Block Placement Bug
Thanks for the naming skeleton by the way ;p
The screenshot is still one of the best tools =)
I fixed it thanks.
The screenshot is still one of the best tools =)
I fixed it thanks.
Re: [B3][Fixed] Block Placement Bug
I guess my first screen shot wasn't the best, I was just taking more to give full explanation.

I'm using the blockmodelincursor script to make it faster what block I am talking about for youFix wrote:Thanks for the naming skeleton by the way ;p

Last edited by Skeleton on 18 Feb 2013, 10:19, edited 1 time in total.
Re: [B3][Fixed] Block Placement Bug
You're welcome by the way.
I might even get to play this game one day
Alpha/Beta testing and all I have done is search for texture and block bugs.
I leave all the ingame things to everyone else, I've never really liked shooting games
Skele
I might even get to play this game one day

Alpha/Beta testing and all I have done is search for texture and block bugs.
I leave all the ingame things to everyone else, I've never really liked shooting games

Skele
Re: [B3] Block Placement Bug
this here: [B3] Deleting Block ErrorFix wrote:the archway bug ?
of course it is not a bug of the arch itself

Re: [B3][Fixed] Block Placement Bug
I think it's all the same bug. When this part of the TechPath gets remove when something gets put near it (like it's meant to when you put another piece of TechPath there) it's not being replaced by anything.
But if Fix says it's fixed it's fixed

But if Fix says it's fixed it's fixed


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