I haven't figured out how to reproduce this yet (maybe someone else has). Sometimes when placing blocks that should be able to be raised off the ground, they refuse to raise. It's as if the game thinks they must be placed on the ground. I had it happen with 10-3-4 and with 4-1-2. After a while... and moving the block into different positions, it finally works to raise the block (I use the scroll wheel to raise/lower blocks).
I'll try to figure out a way to reproduce it soon.
There may be something in this log about it:
https://dl.dropbox.com/u/4674396/TrackM ... -10-05.txt
That was from when I was editing my track.
[B3.1] Unable to raise blocks
Moderator: NADEO
[B3.1] Unable to raise blocks
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: [B3.1] Unable to raise blocks
Eventually the block always raises but sometimes it takes quite some serious scrollwheeling/wheelscrolling before it does. 

Re: [B3.1] Unable to raise blocks
I find this happens a lot to me when I go from underground (building tunnels) then switching to above ground and I find blocks locked to ground. Sometimes have to switch back to underground, raise a block to ground level, then switch back.
Re: [B3.1] Unable to raise blocks
I have the feeling though it only happens with ground bound blocks like trees and such.
Re: [B3.1] Unable to raise blocks
No, it's happening to me with Signs and Platform/Arena blocks and stuff too. It's behaving as if it were a ground bound block, when it's not.zarexz wrote:I have the feeling though it only happens with ground bound blocks like trees and such.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: [B3.1] Unable to raise blocks
I have the same issues sometimes!
Sadly, I cannot say when they occur!
But I'll definitely keep an eye on that!
Sadly, I cannot say when they occur!
But I'll definitely keep an eye on that!
A nice person is a better person!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
Re: [B3.1] Unable to raise blocks
Well, I had my eye out last night. It was sitting here next to me, taking a look
The last thing I did was placing a GT road on the normal ground level. I had some type 2 terrain premade to continue building there. I wanted to place the same GT road block on top of that terrain but the icon was red. Quickly calculating 1+1=2 so I have to scroll 2 times up and I can place te block. It took me 11 scrolls with the mousewheel to get the icon green and place the block.
It's probably important what I did before placing the second to last block but I can't remember. Afterwards I did some more testing but was unable to reproduce it

The last thing I did was placing a GT road on the normal ground level. I had some type 2 terrain premade to continue building there. I wanted to place the same GT road block on top of that terrain but the icon was red. Quickly calculating 1+1=2 so I have to scroll 2 times up and I can place te block. It took me 11 scrolls with the mousewheel to get the icon green and place the block.
It's probably important what I did before placing the second to last block but I can't remember. Afterwards I did some more testing but was unable to reproduce it

Re: [B3.1] Unable to raise blocks
11 seems close to the depth of the canyon, did you place some canyon block/terrain that would have lowered the cursor ?
Re: [B3.1] Unable to raise blocks
No, the whole track is on groundlevel and up. I might have placed some of the new water tiles first though...
Re: [B3.1] Unable to raise blocks
I've done some testing and what you say here is reproducable indeed. Then the amount of mouse scrolls fit exactlyFix wrote:11 seems close to the depth of the canyon, did you place some canyon block/terrain that would have lowered the cursor ?

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