[B3.1]record ghost in intro doent work

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-Zenit-
Posts: 295
Joined: 15 Jun 2010, 12:03

[B3.1]record ghost in intro doent work

Post by -Zenit- »

yooa


when you use the "record ghost" function in an intro, the car doenst move... in every other section the car moves :D
zarexz

Re: [B3.1]record ghost in intro doent work

Post by zarexz »

This has been like this forever. Make your intro's in either the ingame editor or the replay editor and export as a Clip and import it back into the intro editor.
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Omnixor
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Joined: 03 Jul 2010, 17:07
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Re: [B3.1]record ghost in intro doent work

Post by Omnixor »

but it should be fixed anyway.
- staff head of ESL TM²Stadium -
zarexz

Re: [B3.1]record ghost in intro doent work

Post by zarexz »

It would be a whole lot easier if they did indeed :thumbsup:
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Skeleton
Posts: 596
Joined: 23 Jun 2010, 19:42

Re: [B3.1]record ghost in intro doent work

Post by Skeleton »

I'm not sure if you know this but I was looking into this a while back because I found it annoying. There is a workaround, the none moving ghost car recorded in the intro is only once the track has been validated.
If you go to intro before validating a track it's all normal and your ghost car will be seen moving has normal.
Not useful if you've already validated your track but for future reference might be good to know :thumbsup:
zarexz

Re: [B3.1]record ghost in intro doent work

Post by zarexz »

:shock: ??? gotto check this right away.

Edit: Wow! Thanxz for some great info once again Skele :thx:
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