[Track] Opponent selection at the beginning
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[Track] Opponent selection at the beginning
Maybe it's too late but I'd like to be able to build tracks with opponent selection at the beginning like Nadeo's ones.
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- Trackmaniack
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Re: [Track] Opponent selection at the beginning
AFAIK, you can do that now with some MT work...just record your ghosts, move them into some folder (I -think- it's a ghosts folder in your replays file, or something like that) and then drop them in. Then you can race against them...
WIP
Re: [Track] Opponent selection at the beginning
Yes, I know about this but I have to select them manually (esc, select opponents,...). I want the selection to be shown automatically at the beginning.
Last edited by Chevron on 21 Jul 2011, 16:48, edited 1 time in total.
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- Trackmaniack
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Re: [Track] Opponent selection at the beginning
Ohh, I see.
Well, then that would be a good idea. I'm for it ^_^

WIP
Re: [Track] Opponent selection at the beginning
hmm, this option has shades of the old ghost editor in Sunrise if I remember correctly. Can't remember why it hasn't shown up again actually...
Re: [Track] Opponent selection at the beginning
I like this idea, I've had the idea myself, and I think it would prove valuable for improving the solo driving experience ^^
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Re: [Track] Opponent selection at the beginning
I've always dreamed of creating a map with an opponents selection shown at the beginning (similar to Nadeo's ones in the campaign). It could also be useful for creating a leader instead of a GPS. What do you think? Would you appreciate that feature?
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- Alter-Fox
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Re: [Track] Opponent selection at the beginning
TMF has a ghosts editor -- it's hidden (hold right mouse button in the main menu and type "ghosts", then look in editors), but whenever you use it it changes the track's authorname to Nadeo.
Canyon doesn't even have this (I've checked).
But it should at least have this, and preferably more. If the editor is "fully integrated" into the game like it's supposed to be, then the players should be able to use all the features that the devs did when they made the solo campaign. As it stands... we don't have access to all the features. I assume there's a good reason why they didn't give us a ghosts editor or a campaign editor, but I hope Maniaplanet 2.0 is able to remove whatever issue that is, so that we get access to those editors.
Canyon doesn't even have this (I've checked).
But it should at least have this, and preferably more. If the editor is "fully integrated" into the game like it's supposed to be, then the players should be able to use all the features that the devs did when they made the solo campaign. As it stands... we don't have access to all the features. I assume there's a good reason why they didn't give us a ghosts editor or a campaign editor, but I hope Maniaplanet 2.0 is able to remove whatever issue that is, so that we get access to those editors.
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Beware my original music at https://vertigofox.bandcamp.com, & https://soundcloud.com/snowfoxden
Ship's Cat, MPSV Iberia
Re: [Track] Opponent selection at the beginning
Alter-Fox wrote:(hold right mouse button in the main menu and type "ghosts", then look in editors)

any more hidden codes?

- staff head of ESL TM²Stadium -
Re: [Track] Opponent selection at the beginning
Alter-Fox wrote:TMF has a ghosts editor -- it's hidden (hold right mouse button in the main menu and type "ghosts", then look in editors), but whenever you use it it changes the track's authorname to Nadeo.
Canyon doesn't even have this (I've checked).
But it should at least have this, and preferably more. If the editor is "fully integrated" into the game like it's supposed to be, then the players should be able to use all the features that the devs did when they made the solo campaign. As it stands... we don't have access to all the features. I assume there's a good reason why they didn't give us a ghosts editor or a campaign editor, but I hope Maniaplanet 2.0 is able to remove whatever issue that is, so that we get access to those editors.

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