[Stadium+] Nav Arrow (Low HDR/Bloom+More Signs)

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Naveronasis_TM2
Posts: 69
Joined: 19 Apr 2013, 15:59

[Stadium+] Nav Arrow (Low HDR/Bloom+More Signs)

Post by Naveronasis_TM2 »

The original arrows are interesting but don't cover all the bases, and they have a bloom issue.... So i made my own.

UPDATE!
FREE HOSTING?! YES! Also these are JPG and therefor TMU friendly as well :D Share this URL I dare you :D
http://www.naveronasis.com/arrowsjpg.html

http://www.naveronasis.com/TMI/navarrow1.0.zip

Comparison
Image
http://www.naveronasis.com/TMI/navarrows.png

Also Supporting Platform Walls!
Image
http://www.naveronasis.com/TMI/bluewall.png

As you can see in the close up i introduced some noise to help bring down bloom values. The yellows are a bit more burnt like real road signs.. However you will see why below...

Here is a HDR Bloom test of the (left to right) Classic X vs my X and Ex.png.
Image
http://www.naveronasis.com/TMI/bad%20arrows.png
Last edited by Naveronasis_TM2 on 11 Apr 2016, 09:33, edited 4 times in total.
YonCan
Posts: 293
Joined: 26 Mar 2012, 12:42
Location: Germany

Re: [Stadium+] Nav Arrow (Low HDR/Bloom+Added)

Post by YonCan »

:1010 Very useful! Thnx! :)
Naveronasis_TM2
Posts: 69
Joined: 19 Apr 2013, 15:59

Re: [Stadium+] Nav Arrow (Low HDR/Bloom+More Signs)

Post by Naveronasis_TM2 »

I just updated the pack zip to include 2 more arrows... These arrows!!!

http://www.naveronasis.com/TMI/bluewall.png
Naveronasis_TM2
Posts: 69
Joined: 19 Apr 2013, 15:59

Re: [Stadium+] Nav Arrow (Low HDR/Bloom+More Signs)

Post by Naveronasis_TM2 »

Just some thoughts...

The Texture maps for the blue platform walls are divided into 4 segments... MOST walls use the top half of the image... while the little pieces (rounded and angeled corner pieces) for diagonal walls and whatnot use a 4th of the bottom row....

think of it like this... you have 2 rows of tiles... 1234 on top and 5678 on bottom/ Everything uses 1234 except tiny pieces just use 7.

Here you can see the top 2 signs taking up each half (12/34) of the top row... And 7 on the bottom row, the rest is blacked out because sometimes mip maps bleed over a pixel at range and it causes the arrow to blend wrong.
http://www.naveronasis.com/tmi/ssr.png

I am THINKING of subdividing the top into a repeating arrow 4x instead of 2x the + side is then when you have a diagonal wall the arrows will be consistent (relatively) in size between long pieces and short pieces... The downside is that the arrows are difficult to see at any mid to long range distance from the wall :(

Also coming soon, All signs in ALL color combinations (red arrows, yellow x's, green u-turn signs,) going to add red with white background as well (like common yield signs in the US however these signs would not be low bloom) as well as a few speed limit signs (100,200,300,400,500,600,700,800,900) This stuff will be in an extended pack that will join the 1.0 pack. Ill probably include optional quadratic signs+more for the platform walls too. And a set of super low bloom signs that shouldn't blow out at all in the dark.

And then ill also eventually add some style options... like >>> signs instead of ---> signs... and Fat arrows instead of skinny ones. Look for them middle of next week... Maby? Source files (for paint.net) and my crude notes on how to apply all the filter and shading effects are included in the pack if you wanna try to convert some of your own signs (like if you really really want a blue and white U turn sign.)

Im also considering publicly hosting all the images, although if your smart you'll figure out my server addressed for them all on your own XD.
Naveronasis_TM2
Posts: 69
Joined: 19 Apr 2013, 15:59

Re: [Stadium+] Nav Arrow (Low HDR/Bloom+More Signs)

Post by Naveronasis_TM2 »

Free hosting :D use these in your maps today :D without any pesky zips or nonsense :D

http://www.naveronasis.com/arrowsjpg.html
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