Just some thoughts...
The Texture maps for the blue platform walls are divided into 4 segments... MOST walls use the top half of the image... while the little pieces (rounded and angeled corner pieces) for diagonal walls and whatnot use a 4th of the bottom row....
think of it like this... you have 2 rows of tiles... 1234 on top and 5678 on bottom/ Everything uses 1234 except tiny pieces just use 7.
Here you can see the top 2 signs taking up each half (12/34) of the top row... And 7 on the bottom row, the rest is blacked out because sometimes mip maps bleed over a pixel at range and it causes the arrow to blend wrong.
http://www.naveronasis.com/tmi/ssr.png
I am THINKING of subdividing the top into a repeating arrow 4x instead of 2x the + side is then when you have a diagonal wall the arrows will be consistent (relatively) in size between long pieces and short pieces... The downside is that the arrows are difficult to see at any mid to long range distance from the wall
Also coming soon, All signs in ALL color combinations (red arrows, yellow x's, green u-turn signs,) going to add red with white background as well (like common yield signs in the US however these signs would not be low bloom) as well as a few speed limit signs (100,200,300,400,500,600,700,800,900) This stuff will be in an extended pack that will join the 1.0 pack. Ill probably include optional quadratic signs+more for the platform walls too. And a set of super low bloom signs that shouldn't blow out at all in the dark.
And then ill also eventually add some style options... like >>> signs instead of ---> signs... and Fat arrows instead of skinny ones. Look for them middle of next week... Maby? Source files (for paint.net) and my crude notes on how to apply all the filter and shading effects are included in the pack if you wanna try to convert some of your own signs (like if you really really want a blue and white U turn sign.)
Im also considering publicly hosting all the images, although if your smart you'll figure out my server addressed for them all on your own XD.