Accsharing?
Posted: 22 Jul 2011, 17:20
Is accsharing allowed in TM2 ?
http://www.tm-forum.com/viewtopic.php?f=42&t=28415purification wrote:Meaning ?
I hope you don't want say that I let me drive points..^^ My goal is to say that is not allowed in TM1/2, but it looks senseless.eie wrote:Wow what a stupid suggestion. You will improve your skills by letting other people drive for you? What's next, making an auto-finish button?
edit: I was a bit quick to reply I see, but I think things like this is very hard to prevent, if not impossible. But I don't see it as a big problem, as the player won't really benefit from a higher ranking, because a rank doesn't tell anything about your skill
Every player have a IP, normal aaa.aaa.xxx.xxx [a=constant ; x=variable] or static IP, whatever. I would say, If you connect with 2-3 accs on one day on the masterserver with the same IP, so you will find the accs. I know that some browsergame don't allow this, they use something with cookies ans sessions, I don't know. I'm not sure if the masterserver save connections, if yes, it would be easy to find the login(s) and the Ip of the logins and you must only compare this. (So I think^^)tcq wrote:But i simply don't see a possibility to avoid this,because you can't check after the actual IP address.
Just two examples.kripkee wrote:Every player have a IP, normal aaa.aaa.xxx.xxx [a=constant ; x=variable] or static IP, whatever. I would say, If you connect with 2-3 accs on one day on the masterserver with the same IP, so you will find the accs. I know that some browsergame don't allow this, they use something with cookies ans sessions, I don't know. I'm not sure if the masterserver save connections, if yes, it would be easy to find the login(s) and the Ip of the logins and you must only compare this. (So I think^^)tcq wrote:But i simply don't see a possibility to avoid this,because you can't check after the actual IP address.
That is true, but I talk from players where live somewhere in germany and not 30km ~ from point a to point b. Of course, I know some clans make a lan with the members, but on this lan are (normaly) more than 2-3 accstcq wrote:Just two examples.kripkee wrote:Every player have a IP, normal aaa.aaa.xxx.xxx [a=constant ; x=variable] or static IP, whatever. I would say, If you connect with 2-3 accs on one day on the masterserver with the same IP, so you will find the accs. I know that some browsergame don't allow this, they use something with cookies ans sessions, I don't know. I'm not sure if the masterserver save connections, if yes, it would be easy to find the login(s) and the Ip of the logins and you must only compare this. (So I think^^)tcq wrote:But i simply don't see a possibility to avoid this,because you can't check after the actual IP address.
Two people live in the same household (e.g. brothers) and play over the same network.
A friend is visiting another one and brings his laptop. They do a nice lan and then decide to switch to an online server.
That is true too, but he/she has normaly a standard IP too..he/seh will make a login like aaa.aaa.xxx.xxx [a=constant ; x=variable]too, but if you give your acc somebody esle, he will have a bbb.bbb.xxx.xxx IP or whatever.Two people live in the same household (e.g. brothers) and play over the same network.