Making maps Editing crash Big Bug as a Real Mapper told me

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noclantalula
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Joined: 23 Mar 2013, 13:56

Making maps Editing crash Big Bug as a Real Mapper told me

Post by noclantalula »

So i did a map like 2 weeks ago and everything ok and today the 24-06 affter the last update i did a map and then i validate it and then i was checking everything and save it and then i was looking for other stuff and made a little change and i try to validate it again and it's says i can't and doesn't give me a reason for that. Better you guys get the map and see for yourself . please replay me and i'll send the map and you guys can see it for yourself .

Best Regards

José Vasconcelos ( sNp Talula )
Last edited by TMarc on 25 Jun 2013, 02:01, edited 1 time in total.
Reason: deleted mail adress to prevent spam
noclantalula
Posts: 31
Joined: 23 Mar 2013, 13:56

Re: Making maps Editing crash Big Bug as a Real Mapper told

Post by noclantalula »

http://speedy.sh/r6hQz/Broken.Map.Gbx here you can download it

pass for edit : painho
Last edited by TMarc on 25 Jun 2013, 02:01, edited 1 time in total.
Reason: fixed URL
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TMarc
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Re: Making maps Editing crash Big Bug as a Real Mapper told

Post by TMarc »

Please use a different share that allows a direct link to the file.
I always get nervous if those sites like speedyshare force you to download an exe first, in consequence I avoid them :?
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Omnixor
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Re: Making maps Editing crash Big Bug as a Real Mapper told

Post by Omnixor »

you must've pressed the wrong button -.- the direct link is the filename with dashed underlining.
- staff head of ESL TM²Stadium -
noclantalula
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Joined: 23 Mar 2013, 13:56

Re: Making maps Editing crash Big Bug as a Real Mapper told

Post by noclantalula »

yes TMarc just in the file name to download don't press anything else, i do have the same opinion as you just hate this things. it's where it says on top Descarregar: Broken.Map.Gbx
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TMarc
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Re: Making maps Editing crash Big Bug as a Real Mapper told

Post by TMarc »

ah, I did not notice the dotted line earlier, sorry :oops:
nice track! Only one turn is a bit narrow to drive, soon before the end ;)

Funny thing, I'm able to drive to register a ghost. But validation does not work.
Even after selecting all blocks and deleting them, and adding just a start, a checkpoint and a goal, it still didn't work. :shock:
You must have done some really weird trick then ;)
I remember once this happened a while ago already, some connections inside the map were broken,
which tell the engine there is a start, at least one checkpoint, and a end...

Now how to get it working again... without need to recreate it completely block by block... :?:

Idea :idea: :mrgreen:
  • load the map
  • use the selection tool (the one with the small blue blocks inside: [...])
  • select all items
  • save the selection as new blocks combination ("macroblock")
  • close the track
  • create a new track
  • select the previously saved combination
  • validate it
  • calculate shadows
  • save it
:thumbsup:

Visual How-To: 8-)

1. load the map
2. select all blocks
Image

3. save the selection as macroblock, chose any name you will recognize
Image

4. close the map, create a new one, select the macroblocks and
5. select the previously saved macroblock
Image

6. move the macroblock inside the Stadium where you like to have it place it with one left mouse click
Image :arrow: Image

7. run the validation, calculate the shadows, do the MT stuff, save it

Done. 8-) :yes:
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Electron
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Re: Making maps Editing crash Big Bug as a Real Mapper told

Post by Electron »

I tested the map with GbxDump and found some wrong values:

Type: Script (should be Race)
Map Type: Libs\Nadeo\TrackMania\TM (should be Trackmania\Race)

Image

It is possible to select a custom script based map type. But you are not able to switch back to default race mode.
Someone should report this bug to Nadeo.
Last edited by Electron on 25 Jun 2013, 23:00, edited 1 time in total.
Image
TM²: TrackMania Telemetry Monitor version 1.2.4
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TMarc
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Re: Making maps Editing crash Big Bug as a Real Mapper told

Post by TMarc »

Electron wrote:It is possible to select a custom script based map type. But you are not able to switch back to default race mode.
Right, I also noticed that, I can confirm :|
Electron wrote:Someone should report this bug to Nadeo.
Consider it done, since we are already in the Reports section.
Or do you prefer to have a new individual report thread? Also welcome :thumbsup:
noclantalula
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Joined: 23 Mar 2013, 13:56

Re: Making maps Editing crash Big Bug as a Real Mapper told

Post by noclantalula »

I'll try what you saying Tmarc and then i'll say something Ty Guys
noclantalula
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Joined: 23 Mar 2013, 13:56

Re: Making maps Editing crash Big Bug as a Real Mapper told

Post by noclantalula »

OK Tmarc it did work. I did thought also in this but did know how to do it. Ty Tmarc
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